Classes Heroes Aran
Hero Heroes

Aran

Rank 1 · Frederic Lv. 300

Aran1st Job

Requirement: Lv. 10 · 4 skills

Double Swing

Polearm Master Lv. 20

Tap the attack key twice to attack up to 12 enemies by attacking twice.

Level data 20 levels
Lv. MPDamageTargets Effect
1 2 102% 12 MP -2, Damage 102%
2 2 104% 12 MP -2, Damage 104%
3 2 106% 12 MP -2, Damage 106%
4 2 108% 12 MP -2, Damage 108%
5 2 110% 12 MP -2, Damage 110%
6 3 112% 12 MP -3, Damage 112%
7 3 114% 12 MP -3, Damage 114%
8 3 116% 12 MP -3, Damage 116%
9 3 118% 12 MP -3, Damage 118%
10 3 120% 12 MP -3, Damage 120%
11 4 122% 12 MP -4, Damage 122%
12 4 124% 12 MP -4, Damage 124%
13 4 126% 12 MP -4, Damage 126%
14 4 128% 12 MP -4, Damage 128%
15 4 130% 12 MP -4, Damage 130%
16 5 132% 12 MP -5, Damage 132%
17 5 134% 12 MP -5, Damage 134%
18 5 136% 12 MP -5, Damage 136%
19 5 138% 12 MP -5, Damage 138%
20 5 140% 12 MP -5, Damage 140%

Combo Ability

Passive Polearm Master Lv. 10
Requires Double Swing Lv. 10

After every 10 combo counts, your stats increase up to a maximum of ten times.

Level data 10 levels
Lv. Effect
1 For Attack +1, Weapon DEF +5, Magic DEF +5, 1 extra point
2 For Attack +1, Weapon DEF +5, Magic DEF +5, 2 extra points
3 For Attack +1, Weapon DEF +5, Magic DEF +5, 3 extra points
4 For Attack +1, Weapon DEF +5, Magic DEF +5, 4 extra points
5 For Attack +1, Weapon DEF +5, Magic DEF +5, 5 extra points
6 For Attack +1, Weapon DEF +5, Magic DEF +5, 6 extra points
7 For Attack +1, Weapon DEF +5, Magic DEF +5, 7 extra points
8 For Attack +1, Weapon DEF +5, Magic DEF +5, 8 extra points
9 For Attack +1, Weapon DEF +5, Magic DEF +5, 9 extra points
10 For Attack +1, Weapon DEF +5, Magic DEF +5, 10 extra points

Combat Step

Buff Master Lv. 15
Requires Double Swing Lv. 5

Quickly tap the direction arrows twice to quickly cover a short distance.
[How-to: Arrow Key: Right + Right]

Level data 15 levels
Lv. MP Effect
1 1 MP -1; cover small distance
2 1 MP -1; cover small distance
3 1 MP -1; cover small distance
4 2 MP -2; cover small distance
5 2 MP -2; cover small distance
6 2 MP -2; cover small distance
7 3 MP -3; cover small distance
8 3 MP -3; cover small distance
9 3 MP -3; cover small distance
10 4 MP -4, cover small distance
11 4 MP -4, cover small distance
12 4 MP -4, cover small distance
13 5 MP -5, cover small distance
14 5 MP -5, cover small distance
15 5 MP -5, cover small distance

Polearm Booster

Buff Polearm Master Lv. 20
Requires Combat Step Lv. 5

Uses HP and MP to temporarily boost up the attacking speed of the equipped polearm. It only applies when either a one-handed or a two-handed polearm is in hand.

Level data 20 levels
Lv. MPHPDuration Effect
1 29 29 10s HP -29, MP -29; increase in Polearm for 10 sec.
2 28 28 20s HP -28, MP -28; increase in Polearm for 20 sec.
3 27 27 30s HP -27, MP -27; increase in Polearm for 30 sec.
4 26 26 40s HP -26, MP -26; increase in Polearm for 40 sec.
5 25 25 50s HP -25, MP -25; increase in Polearm for 50 sec.
6 24 24 60s HP -24, MP -24; increase in Polearm for 60 sec.
7 23 23 70s HP -23, MP -23; increase in Polearm for 70 sec.
8 22 22 80s HP -22, MP -22; increase in Polearm for 80 sec.
9 21 21 90s HP -21, MP -21; increase in Polearm for 90 sec.
10 20 20 100s HP -20, MP -20; increase in Polearm for 100 sec.
11 19 19 110s HP -19, MP -19; increase in Polearm for 110 sec.
12 18 18 120s HP -18, MP -18; increase in Polearm for 120 sec.
13 17 17 130s HP -17, MP -17; increase in Polearm for 130 sec.
14 16 16 140s HP -16, MP -16; increase in Polearm for 140 sec.
15 15 15 150s HP -15, MP -15; increase in Polearm for 150 sec.
16 14 14 160s HP -14, MP -14; increase in Polearm for 160 sec.
17 13 13 170s HP -13, MP -13; increase in Polearm for 170 sec.
18 12 12 180s HP -12, MP -12; increase in Polearm for 180 sec.
19 11 11 190s HP -11, MP -11; increase in Polearm for 190 sec.
20 10 10 300s HP -10, MP -10; increase in Polearm for 300 sec.

Aran2nd Job

Requirement: Lv. 30 · 6 skills

Triple Swing

Polearm Master Lv. 20
Requires Double Swing Lv. 20

Press the attack key 3 times in a row to privde triple-hit combos on up to 12 enemies.

Level data 20 levels
Lv. MPDamageTargets Effect
1 4 193% 12 MP -4, Damage 193%
2 4 196% 12 MP -4, Damage 196%
3 4 199% 12 MP -4, Damage 199%
4 4 202% 12 MP -4, Damage 202%
5 4 205% 12 MP -4, Damage 205%
6 5 208% 12 MP -5, Damage 208%
7 5 211% 12 MP -5, Damage 211%
8 5 214% 12 MP -5, Damage 214%
9 5 217% 12 MP -5, Damage 217%
10 5 220% 12 MP -5, Damage 220%
11 6 223% 12 MP -6, Damage 223%
12 6 226% 12 MP -6, Damage 226%
13 6 229% 12 MP -6, Damage 229%
14 6 232% 12 MP -6, Damage 232%
15 6 235% 12 MP -6, Damage 235%
16 7 238% 12 MP -7, Damage 238%
17 7 241% 12 MP -7, Damage 241%
18 7 244% 12 MP -7, Damage 244%
19 7 247% 12 MP -7, Damage 247%
20 7 250% 12 MP -7, Damage 250%

Polearm Mastery

Passive Polearm Master Lv. 20
Requires Triple Swing Lv. 3

Increases the mastery of pole arms and accuracy. It only applies when a pole arm is in hand. This skill only gets triggered when the owner is carrying the secuity stuff.

Level data 20 levels
Lv. Mastery Effect
1 1% Mastery of Polearm +15%, Accuracy +1
2 1% Mastery of Polearm +15%, Accuracy +2
3 2% Mastery of Polearm +20%, Accuracy +3
4 2% Mastery of Polearm +20%, Accuracy +4
5 3% Mastery of Polearm +25%, Accuracy +5
6 3% Mastery of Polearm +25%, Accuracy +6
7 4% Mastery of Polearm +30%, Accuracy +7
8 4% Mastery of Polearm +30%, Accuracy +8
9 5% Mastery of Polearm +35%, Accuracy +9
10 5% Mastery of Polearm +35%, Accuracy +10
11 6% Mastery of Polearm +40%, Accuracy +11
12 6% Mastery of Polearm +40%, Accuracy +12
13 7% Mastery of Polearm +45%, Accuracy +13
14 7% Mastery of Polearm +45%, Accuracy +14
15 8% Mastery of Polearm +50%, Accuracy +15
16 8% Mastery of Polearm +50%, Accuracy +16
17 9% Mastery of Polearm +55%, Accuracy +17
18 9% Mastery of Polearm +55%, Accuracy +18
19 10% Mastery of Polearm +60%, Accuracy +19
20 10% Mastery of Polearm +60%, Accuracy +20

Final Charge

Polearm Master Lv. 30
Requires Triple Swing Lv. 20

Just pushes the enemy forward. Only available right after Triple Swing.
[Command: triple attack, Arrow Key: Right + attack]

Level data 30 levels
Lv. MPDamageTargets Effect
1 10 50% 5 MP -10, Damage 50%, attacks up to 5 monsters at once
2 10 51% 5 MP -10, Damage 51%, attacks up to 5 monsters at once
3 10 52% 5 MP -10, Damage 52%, attacks up to 5 monsters at once
4 10 53% 5 MP -10, Damage 53%, attacks up to 5 monsters at once
5 10 54% 6 MP -10, Damage 54%, attacks up to 6 monsters at once
6 12 55% 6 MP -12, Damage 55%, attacks up to 6 monsters at once
7 12 56% 6 MP -12, Damage 56%, attacks up to 6 monsters at once
8 12 57% 6 MP -12, Damage 57%, attacks up to 6 monsters at once
9 12 58% 7 MP -12, Damage 58%, attacks up to 7 monsters at once
10 12 59% 7 MP -12, Damage 59%, attacks up to 7 monsters at once
11 14 60% 7 MP -14, Damage 60%, attacks up to 7 monsters at once
12 14 61% 7 MP -14, Damage 61%, attacks up to 7 monsters at once
13 14 62% 8 MP -14, Damage 62%, attacks up to 8 monsters at once
14 14 63% 8 MP -14, Damage 63%, attacks up to 8 monsters at once
15 14 64% 8 MP -14, Damage 64%, attacks up to 8 monsters at once
16 16 65% 8 MP -16, Damage 65%, attacks up to 8 monsters at once
17 16 66% 9 MP -16, Damage 66%, attacks up to 9 monsters at once
18 16 67% 9 MP -16, Damage 67%, attacks up to 9 monsters at once
19 16 68% 9 MP -16, Damage 68%, attacks up to 9 monsters at once
20 16 70% 9 MP -16, Damage 70%, attacks up to 9 monsters at once
21 18 72% 10 MP -18, Damage 72%, attacks up to 10 monsters at once
22 18 74% 10 MP -18, Damage 74%, attacks up to 10 monsters at once
23 18 76% 10 MP -18, Damage 76%, attacks up to 10 monsters at once
24 18 78% 10 MP -18, Damage 78%, attacks up to 10 monsters at once
25 18 80% 11 MP -18, Damage 80%, attacks up to 11 monsters at once
26 20 82% 11 MP -20, Damage 82%, attacks up to 11 monsters at once
27 20 84% 11 MP -20, Damage 84%, attacks up to 11 monsters at once
28 20 86% 11 MP -20, Damage 86%, attacks up to 11 monsters at once
29 20 88% 12 MP -20, Damage 88%, attacks up to 12 monsters at once
30 20 90% 12 MP -20, Damage 90%, attacks up to 12 monsters at once

Combo Smash

Polearm Master Lv. 20
Requires Combo Ability Lv. 1

Achieves excellent amound of danger at the booth. Only available when the Combo Count reaches 30 or above.
[Command: Arrow Key: Down + Right + attack key]

Level data 20 levels
Lv. DamageTargetsRange Effect
1 320% 4 450 Damage 320%, attacks up to 4 monsters at once
2 340% 4 450 Damage 340%, attacks up to 4 monsters at once
3 360% 4 450 Damage 360%, attacks up to 4 monsters at once
4 380% 4 450 Damage 380%, attacks up to 4 monsters at once
5 400% 5 450 Damage 400%, attacks up to 5 monsters at once
6 420% 5 450 Damage 420%, attacks up to 5 monsters at once
7 440% 5 450 Damage 440%, attacks up to 5 monsters at once
8 460% 6 450 Damage 460%, attacks up to 6 monsters at once
9 480% 6 450 Damage 480%, attacks up to 6 monsters at once
10 500% 6 450 Damage 500%, attacks up to 6 monsters at once
11 520% 7 450 Damage 520%, attacks up to 7 monsters at once
12 540% 7 450 Damage 540%, attacks up to 7 monsters at once
13 560% 7 450 Damage 560%, attacks up to 7 monsters at once
14 580% 8 450 Damage 580%, attacks up to 8 monsters at once
15 600% 8 450 Damage 600%, attacks up to 8 monsters at once
16 620% 8 450 Damage 620%, attacks up to 8 monsters at once
17 640% 9 450 Damage 640%, attacks up to 9 monsters at once
18 660% 9 450 Damage 660%, attacks up to 9 monsters at once
19 680% 9 450 Damage 680%, attacks up to 9 monsters at once
20 700% 10 450 Damage 700%, attacks up to 10 monsters at once

Combo Drain

Passive Polearm Master Lv. 20
Requires Combo Ability Lv. 1

A buff that allows one to recover a portion of damage dished out by attacking back as HP. Combo Count must reach 30 and can only be used then.
[Command: Arrow Key: Down + Down + attack]

Level data 20 levels
Lv. Duration Effect
1 44s For 44 sec, will recover 1% of HP Damage dished out as HP
2 48s For 48 sec, will recover 1% of HP Damage dished out as HP
3 52s For 52 sec, will recover 1% of HP Damage dished out as HP
4 56s For 56 sec, will recover 1% of HP Damage dished out as HP
5 60s For 60 sec, will recover 2% of HP Damage dished out as HP
6 64s For 64 sec, will recover 2% of HP Damage dished out as HP
7 68s For 68 sec, will recover 2% of HP Damage dished out as HP
8 72s For 72 sec, will recover 2% of HP Damage dished out as HP
9 76s For 76 sec, will recover 2% of HP Damage dished out as HP
10 80s For 80 sec, will recover 3% of HP Damage dished out as HP
11 84s For 84 sec, will recover 3% of HP Damage dished out as HP
12 88s For 88 sec, will recover 3% of HP Damage dished out as HP
13 92s For 92 sec, will recover 3% of HP Damage dished out as HP
14 96s For 96 sec, will recover 3% of HP Damage dished out as HP
15 100s For 100 sec, will recover 4% of HP Damage dished out as HP
16 104s For 104 sec, will recover 4% of HP Damage dished out as HP
17 108s For 108 sec, will recover 4% of HP Damage dished out as HP
18 112s For 112 sec, will recover 4% of HP Damage dished out as HP
19 116s For 116 sec, will recover 4% of HP Damage dished out as HP
20 120s For 120 sec, will recover 5% of HP Damage dished out as HP

Body Pressure

Master Lv. 20

Allows one to feel very powerful for a small period of time, by being able to body-check monsters, and completely render the monster useless.

Level data 20 levels
Lv. MPDamageDurationChance Effect
1 40 5% 25s 21% MP -40; Available for 25 sec, for 20% success rate: neutralize for 5 sec, Body Attack Damage 5%
2 39 10% 30s 22% MP -39; Available for 30 sec, for 20% success rate: neutralize for 6 sec, Body Attack Damage 10%
3 38 15% 35s 23% MP -38; Available for 35 sec, for 20% success rate: neutralize for 7 sec, Body Attack Damage 15%
4 37 20% 40s 24% MP -37; Available for 40 sec, for 20% success rate: neutralize for 8 sec, Body Attack Damage 20%
5 36 25% 45s 25% MP -36; Available for 45 sec, for 30% success rate: neutralize for 9 sec, Body Attack Damage 25%
6 35 30% 50s 26% MP -35; Available for 50 sec, for 30% success rate: neutralize for 10 sec, Body Attack Damage 30%
7 34 35% 55s 27% MP -34; Available for 55 sec, for 30% success rate: neutralize for 11 sec, Body Attack Damage 35%
8 33 40% 60s 28% MP -33; Available for 60 sec, for 30% success rate: neutralize for 12 sec, Body Attack Damage 40%
9 32 45% 65s 29% MP -32; Available for 65 sec, for 40% success rate: neutralize for 13 sec, Body Attack Damage 45%
10 31 50% 70s 30% MP -31; Available for 70 sec, for 40% success rate: neutralize for 14 sec, Body Attack Damage 50%
11 30 55% 75s 31% MP -30; Available for 75 sec, for 40% success rate: neutralize for 15 sec, Body Attack Damage 55%
12 29 60% 80s 32% MP -29; Available for 80 sec, for 40% success rate: neutralize for 16 sec, Body Attack Damage 60%
13 28 65% 85s 33% MP -28; Available for 85 sec, for 50% success rate: neutralize for 17 sec, Body Attack Damage 65%
14 27 70% 90s 34% MP -27; Available for 90 sec, for 50% success rate: neutralize for 18 sec, Body Attack Damage 70%
15 26 75% 95s 35% MP -26; Available for 95 sec, for 50% success rate: neutralize for 19 sec, Body Attack Damage 75%
16 25 80% 100s 36% MP -25; Available for 100 sec, for 50% success rate: neutralize for 20 sec, Body Attack Damage 80%
17 24 85% 105s 37% MP -24; Available for 105 sec, for 60% success rate: neutralize for 21 sec, Body Attack Damage 85%
18 23 90% 110s 38% MP -23; Available for 110 sec, for 60% success rate: neutralize for 22 sec, Body Attack Damage 90%
19 22 95% 115s 39% MP -22; Available for 115 sec, for 60% success rate: neutralize for 23 sec, Body Attack Damage 95%
20 20 100% 300s 40% MP -20; Available for 300 sec, for 60% success rate: neutralize for 24 sec, Body Attack Damage 100%

Aran3rd Job

Requirement: Lv. 70 · 9 skills

Full Swing

Passive Master Lv. 20
Requires Triple Swing Lv. 20

Increases the damage rate of Double Swing and Triple Swing.

Level data 20 levels
Lv. Effect
1 Double Swing MP -6, 2nd attack damage 72%, Triple Swing MP -8, Damage 274%
2 Double Swing MP -6, 2nd attack damage 74%, Triple Swing MP -8, Damage 278%
3 Double Swing MP -6, 2nd attack damage 76%, Triple Swing MP -8, Damage 282%
4 Double Swing MP -6, 2nd attack damage 78%, Triple Swing MP -8, Damage 286%
5 Double Swing MP -6, 2nd attack damage 80%, Triple Swing MP -10, Damage 290%
6 Double Swing MP -8, 2nd attack damage 82%, Triple Swing MP -10, Damage 294%
7 Double Swing MP -8, 2nd attack damage 84%, Triple Swing MP -10, Damage 298%
8 Double Swing MP -8, 2nd attack damage 86%, Triple Swing MP -16, Damage 302%
9 Double Swing MP -8, 2nd attack damage 88%, Triple Swing MP -12, Damage 306%
10 Double Swing MP -8, 2nd attack damage 90%, Triple Swing MP -12, Damage310%
11 Double Swing MP -10, 2nd attack damage 92%, Triple Swing MP -12, Damage 314%
12 Double Swing MP -10, 2nd attack damage 94%, Triple Swing MP -12, Damage 318%
13 Double Swing MP -10, 2nd attack damage 96%, Triple Swing MP -14, Damage 322%
14 Double Swing MP -10, 2nd attack damage 98%, Triple Swing MP -14, Damage 326%
15 Double Swing MP -10, 2nd attack damage 100%, Triple Swing MP -14, Damage 330%
16 Double Swing MP -12, 2nd attack damage 102%, Triple Swing MP -14, Damage 334%
17 Double Swing MP -12, 2nd attack damage 104%, Triple Swing MP -14, Damage 338%
18 Double Swing MP -12, 2nd attack damage 106%, Triple Swing MP -14, Damage 342%
19 Double Swing MP -12, 2nd attack damage 108%, Triple Swing MP -14, Damage 346%
20 Double Swing MP -12, 2nd attack damage 110%, Triple Swing MP -14, Damage 350%

Combo Critical

Master Lv. 20
Requires Combo Ability Lv. 10

Every time the combo count reaches 10, that's when the critical rate and the damage increases.

Level data 20 levels
Lv. Damage Effect
1 1% Critical Damage 1%, success rate 1%, max 1 additional combo
2 1% Critical Damage 1%, success rate 1%, max 1 additional combo
3 2% Critical Damage 2%, success rate 1%, max 2 additional combos
4 2% Critical Damage 2%, success rate 1%, max 2 additional combos
5 3% Critical Damage 3%, success rate 2%, max 3 additional combos
6 3% Critical Damage 3%, success rate 2%, max 3 additional combos
7 4% Critical Damage 4%, success rate 2%, max 4 additional combos
8 4% Critical Damage 4%, success rate 2%, max 4 additional combos
9 5% Critical Damage 5%, success rate 3%, max 5 additional combos
10 5% Critical Damage 5%, success rate 3%, max 5 additional combos
11 6% Critical Damage 6%, success rate 3%, max 6 additional combos
12 6% Critical Damage 6%, success rate 3%, max 6 additional combos
13 7% Critical Damage 7%, success rate 4%, max 7 additional combos
14 7% Critical Damage 7%, success rate 4%, max 7 additional combos
15 8% Critical Damage 8%, success rate 4%, max 8 additional combos
16 8% Critical Damage 8%, success rate 4%, max 8 additional combos
17 9% Critical Damage 9%, success rate 5%, max 9 additional combos
18 9% Critical Damage 9%, success rate 5%, max 9 additional combos
19 10% Critical Damage 10%, success rate 5%, max 10 additional combos
20 10% Critical Damage 10%, success rate 6%, max 10 additional combos

Final Cross

Polearm Master Lv. 30
Requires Triple Swing Lv. 20

Tosses up 12 monsters in the air. The monsters that are in the air will be vulnerable to attacks, therefore receiving more damage than on the ground. Can only triggered right after Triple Swing.
[Command: Arrow Key: Up + attack key]

Level data 30 levels
Lv. MPDamageTargets Effect
1 10 52% 12 MP -10, Damage 52%, if monster gets hit in the air, damage + 42%
2 10 54% 12 MP -10, Damage 54%, if monster gets hit in the air, damage +44%
3 10 56% 12 MP -10, Damage 56%, if monster gets hit in the air, damage +46%
4 10 58% 12 MP -10, Damage 58%, if monster gets hit in the air, damage +48%
5 10 60% 12 MP -10, Damage 60%, if monster gets hit in the air, damage +50%
6 10 62% 12 MP -10, Damage 62%, if monster gets hit in the air, damage +52%
7 10 64% 12 MP -10, Damage 64%, if monster gets hit in the air, damage +54%
8 10 66% 12 MP -10, Damage 66%, if monster gets hit in the air, damage +56%
9 10 68% 12 MP -10, Damage 68%, if monster gets hit in the air, damage +58%
10 10 70% 12 MP -10, Damage 70%, if monster gets hit in the air, damage +60%
11 15 72% 12 MP -15, Damage 72%, if monster gets hit in the air, damage +62%
12 15 74% 12 MP -15, Damage 74%, if monster gets hit in the air, damage +64%
13 15 76% 12 MP -15, Damage 76%, if monster gets hit in the air, damage +66%
14 15 78% 12 MP -15, Damage 78%, if monster gets hit in the air, damage +68%
15 15 80% 12 MP -15, Damage 80%, if monster gets hit in the air, damage +70%
16 15 82% 12 MP -15, Damage 82%, if monster gets hit in the air, damage +72%
17 15 84% 12 MP -15, Damage 84%, if monster gets hit in the air, damage +74%
18 15 86% 12 MP -15, Damage 86%, if monster gets hit in the air, damage +76%
19 15 88% 12 MP -15, Damage 88%, if monster gets hit in the air, damage +78%
20 15 90% 12 MP -20, Damage 90%, if monster gets hit in the air, damage +80%
21 20 92% 12 MP -20, Damage 92%, if monster gets hit in the air, damage +82%
22 20 94% 12 MP -20, Damage 94%, if monster gets hit in the air, damage +84%
23 20 96% 12 MP -20, Damage 96%, if monster gets hit in the air, damage +86%
24 20 98% 12 MP -20, Damage 98%, if monster gets hit in the air, damage +88%
25 20 100% 12 MP -20, Damage 100%, if monster gets hit in the air, damage +90%
26 20 102% 12 MP -20, Damage 102%, if monster gets hit in the air, damage +92%
27 20 104% 12 MP -20, Damage 104%, if monster gets hit in the air, damage +94%
28 20 106% 12 MP -20, Damage 106%, if monster gets hit in the air, damage +96%
29 20 108% 12 MP -20, Damage 108%, if monster gets hit in the air, damage +98%
30 20 110% 12 MP -20, Damage 110%, if monster gets hit in the air, damage +100%

Rolling Spin

Polearm Master Lv. 20

Causes a strong wind which flies out monsters left and right.
[command: Arrow Key: Up + Up + Attack key]

Level data 20 levels
Lv. MPDamageTargetsDurationChanceRange Effect
1 16 44% 4 1s 38% 100 MP -16; Damage 44%, 38% success rate, flies up to 4 monsters about 100 far.
2 16 48% 4 1s 41% 100 MP -16; Damage 48%, 41% success rate, flies up to 4 monsters about 100 far.
3 16 52% 4 1s 44% 100 MP -16; Damage 52%, 44% success rate, flies up to 4 monsters about 100 far.
4 16 56% 4 1s 47% 100 MP -16; Damage 56%, 47% success rate, flies up to 4 monsters about 100 far.
5 18 60% 6 1s 50% 100 MP -18; Damage 60%, 50% success rate, flies up to 6 monsters about 100 far.
6 18 64% 6 1s 53% 110 MP -18; Damage 64%, 53% success rate, flies up to 6 monsters about 110 far.
7 18 68% 6 1s 56% 110 MP -18; Damage 68%, 56% success rate, flies up to 6 monsters about 110 far.
8 18 72% 6 1s 59% 110 MP -18; Damage 72%, 59% success rate, flies up to 6 monsters about 110 far.
9 20 76% 8 1s 62% 110 MP -20; Damage 76%, 62% success rate, flies up to 8 monsters about 110 far.
10 20 80% 8 1s 65% 110 MP -20; Damage 80%, 65% success rate, flies up to 8 monsters about 110 far.
11 20 84% 8 1s 68% 120 MP -20; Damage 84%, 68% success rate, flies up to 8 monsters about 120 far.
12 20 88% 8 1s 71% 120 MP -20; Damage 88%, 71% success rate, flies up to 8 monsters about 120 far.
13 22 92% 10 1s 74% 120 MP -22; Damage 92%, 74% success rate, flies up to 10 monsters about 120 far.
14 22 96% 10 1s 77% 120 MP -22; Damage 96%, 77% success rate, flies up to 10 monsters about 120 far.
15 22 100% 10 1s 80% 120 MP -22; Damage 100%, 80% success rate, flies up to 10 monsters about 120 far.
16 22 104% 10 1s 83% 130 MP -22; Damage 104%, 83% success rate, flies up to 10 monsters about 130 far.
17 24 108% 12 1s 86% 130 MP -24; Damage 108%, 86% success rate, flies up to 12 monsters about 130 far.
18 24 112% 12 1s 89% 130 MP -24; Damage 112%, 89% success rate, flies up to 12 monsters about 130 far.
19 24 116% 12 1s 92% 130 MP -24; Damage 116%, 92% success rate, flies up to 12 monsters about 130 far.
20 24 120% 12 1s 95% 130 MP -24; Damage 120%, 95% success rate, flies up to 12 monsters about 130 far.

Combo Fenrir

Polearm Master Lv. 30
Requires Combo Smash Lv. 10

Shoots a wave of concentrated energy, mixing with the spirit of wolves. Can only be used when the Combo Count reaches at least 100.
[Command: Arrow Key: Down + Right + attack key]

Level data 30 levels
Lv. DamageHitsTargetsRange Effect
1 510% 2 4 600 Damage 510%, attacks up to 4 monsters at once
2 520% 2 4 600 Damage 520%, attacks up to 4 monsters at once
3 530% 2 4 600 Damage 530%, attacks up to 4 monsters at once
4 540% 2 4 600 Damage 540%, attacks up to 4 monsters at once
5 550% 2 4 600 Damage 550%, attacks up to 4 monsters at once
6 560% 2 5 600 Damage 560%, attacks up to 5 monsters at once
7 570% 2 5 600 Damage 570%, attacks up to 5 monsters at once
8 580% 2 5 600 Damage 580%, attacks up to 5 monsters at once
9 590% 2 5 600 Damage 590%, attacks up to 5 monsters at once
10 600% 2 5 600 Damage 600%, attacks up to 5 monsters at once
11 610% 2 6 600 Damage 610%, attacks up to 6 monsters at once
12 620% 2 6 600 Damage 620%, attacks up to 6 monsters at once
13 630% 2 6 600 Damage 630%, attacks up to 6 monsters at once
14 640% 2 6 600 Damage 640%, attacks up to 6 monsters at once
15 650% 2 6 600 Damage 650%, attacks up to 6 monsters at once
16 660% 2 7 600 Damage 660%, attacks up to 7 monsters at once
17 670% 2 7 600 Damage 670%, attacks up to 7 monsters at once
18 680% 2 7 600 Damage 680%, attacks up to 7 monsters at once
19 690% 2 7 600 Damage 690%, attacks up to 7 monsters at once
20 700% 2 7 600 Damage 700%, attacks up to 7 monsters at once
21 710% 2 8 600 Damage 710%, attacks up to 8 monsters at once
22 720% 2 8 600 Damage 720%, attacks up to 8 monsters at once
23 730% 2 8 600 Damage 730%, attacks up to 8 monsters at once
24 740% 2 8 600 Damage 740%, attacks up to 8 monsters at once
25 750% 2 8 600 Damage 750%, attacks up to 8 monsters at once
26 760% 2 9 600 Damage 760%, attacks up to 9 monsters at once
27 770% 2 9 600 Damage 770%, attacks up to 9 monsters at once
28 780% 2 9 600 Damage 780%, attacks up to 9 monsters at once
29 790% 2 9 600 Damage 790%, attacks up to 9 monsters at once
30 800% 2 10 600 Damage 800%, attacks up to 10 monsters at once

(hidden) Full Swing -Double Swing

Master Lv. 20
Level data 20 levels
Lv. MPDamageHitsTargets Effect
1 6 72% 2 12
2 6 74% 2 12
3 6 76% 2 12
4 6 78% 2 12
5 6 80% 2 12
6 8 82% 2 12
7 8 84% 2 12
8 8 86% 2 12
9 8 88% 2 12
10 8 90% 2 12
11 10 92% 2 12
12 10 94% 2 12
13 10 96% 2 12
14 10 98% 2 12
15 10 100% 2 12
16 12 102% 2 12
17 12 104% 2 12
18 12 106% 2 12
19 12 108% 2 12
20 12 110% 2 12

(hidden) Full Swing -Triple Swing

Master Lv. 20
Level data 20 levels
Lv. MPDamageTargets Effect
1 8 274% 12
2 8 278% 12
3 8 282% 12
4 8 286% 12
5 8 290% 12
6 10 294% 12
7 10 298% 12
8 10 302% 12
9 10 306% 12
10 10 310% 12
11 12 314% 12
12 12 318% 12
13 12 322% 12
14 12 326% 12
15 12 330% 12
16 14 334% 12
17 14 338% 12
18 14 342% 12
19 14 346% 12
20 14 350% 12

Smart Knockback

Buff Master Lv. 20

Utilizes efficiency over power, in that it dishes out less damage than a regular knockback, yet still manages to knock back an enemy.

Level data 20 levels
Lv. MPDuration Effect
1 60 15s MP -60; Available for 15 sec, applies only 90% of Monster Knock-Back Damage.
2 58 20s MP -58; Available for 20 sec, applies only 90% of Monster Knock-Back damage.
3 56 25s MP -56; Available for 25 sec, applies only 90% of Monster Knock-Back damage.
4 54 30s MP -54; Available for 30 sec, applies only 90% of Monster Knock-Back damage.
5 52 35s MP -52; Available for 35 sec, applies only 85% of Monster Knock-Back damage.
6 50 40s MP -50; Available for 40 sec, applies only 80% of Monster Knock-Back damage.
7 48 45s MP -48; Available for 45 sec, applies only 75% of Monster Knock-Back damage.
8 46 50s MP -46; Available for 50 sec, applies only 70% of Monster Knock-Back damage.
9 44 55s MP -44; Available for 55 sec, applies only 65% of Monster Knock-Back damage.
10 42 60s MP -42; Available for 60 sec, applies only 60% of Monster Knock-Back damage.
11 40 65s MP -40; Available for 65 sec, applies only 55% of Monster Knock-Back damage.
12 38 70s MP -38; Available for 70 sec, applies only 50% of Monster Knock-Back damage.
13 37 75s MP -37; Available for 75 sec, applies only 45% of Monster Knock-Back damage.
14 36 80s MP -36; Available for 80 sec, applies only 40% of Monster Knock-Back damage.
15 35 85s MP -35; Available for 85 sec, applies only 35% of Monster Knock-Back damage.
16 34 90s MP -34; Available for 90 sec, applies only 30% of Monster Knock-Back damage.
17 33 95s MP -33; Available for 95 sec, applies only 25% of Monster Knock-Back damage.
18 32 100s MP -32; Available for 100 sec, applies only 20% of Monster Knock-Back damage.
19 31 110s MP -31; Available for 110 sec, applies only 15% of Monster Knock-Back damage.
20 30 300s MP -30; Available for 300 sec, applies only 10% of Monster Knock-Back damage.

Snow Charge

Polearm Master Lv. 20

For a set period of time, add the element of ice on the Pole Arm which slows monsters. Passively grants bonus damage.

Level data 20 levels
Lv. MPDamageTargetsDuration Effect
1 25 100% 6 10s MP -25, Passively gain bonus damage +1%. Ice Attribute lasts for 110 sec, enemy speed for 5 sec -21
2 25 100% 6 20s MP -25, Passively gain bonus damage +2%. Ice Attribute lasts for 120 sec, enemy speed for 5 sec -22
3 25 100% 6 30s MP -25, Passively gain bonus damage +3%. Ice Attribute lasts for 130 sec, enemy speed for 5 sec -23
4 25 100% 6 40s MP -25, Passively gain bonus damage +4%. Ice Attribute lasts for 140 sec, enemy speed for 5 sec -24
5 25 100% 6 50s MP -25, Passively gain bonus damage +5%. Ice Attribute lasts for 150 sec, enemy speed for 5 sec -25
6 29 100% 6 60s MP -29, Passively gain bonus damage +6%. Ice Attribute lasts for 160 sec, enemy speed for 10 sec -26
7 29 100% 6 70s MP -29, Passively gain bonus damage +7%. Ice Attribute lasts for 170 sec, enemy speed for 10 sec -27
8 29 100% 6 80s MP -29, Passively gain bonus damage +8%. Ice Attribute lasts for 180 sec, enemy speed for 10 sec -28
9 29 100% 6 90s MP -29, Passively gain bonus damage +9%. Ice Attribute lasts for 190 sec, enemy speed for 10 sec -29
10 29 100% 6 100s MP -29, Passively gain bonus damage +10%. Ice Attribute lasts for 200 sec, enemy speed for 10 sec -30
11 32 100% 6 110s MP -32, Passively gain bonus damage +11%. Ice Attribute lasts for 210 sec, enemy speed for 15 sec -31
12 32 100% 6 120s MP -32, Passively gain bonus damage +12%. Ice Attribute lasts for 220 sec, enemy speed for 15 sec -32
13 32 100% 6 130s MP -32, Passively gain bonus damage +13%. Ice Attribute lasts for 230 sec, enemy speed for 15 sec -33
14 32 100% 6 140s MP -32, Passively gain bonus damage +14%. Ice Attribute lasts for 240 sec, enemy speed for 15 sec -34
15 32 100% 6 150s MP -32, Passively gain bonus damage +15%. Ice Attribute lasts for 250 sec, enemy speed for 15 sec -35
16 35 100% 6 160s MP -35, Passively gain bonus damage +16%. Ice Attribute lasts for 260 sec, enemy speed for 20 sec -36
17 35 100% 6 170s MP -35, Passively gain bonus damage +17%. Ice Attribute lasts for 270 sec, enemy speed for 20 sec -37
18 35 100% 6 180s MP -35, Passively gain bonus damage +18%. Ice Attribute lasts for 280 sec, enemy speed for 20 sec -38
19 35 100% 6 190s MP -35, Passively gain bonus damage +19%. Ice Attribute lasts for 290 sec, enemy speed for 20 sec -39
20 35 100% 6 300s MP -35, Passively gain bonus damage +20%. Ice Attribute lasts for 300 sec, enemy speed for 20 sec -40

Aran4th Job

Requirement: Lv. 120 · 16 skills

Over Swing

Passive Master Lv. 40
Requires Full Swing Lv. 20

Expands the damage caused by Double Swing and Triple Swing to the extreme.

Level data 40 levels
Lv. Effect
1 Double Swing MP -14, Damage 112% with 2 hits, Triple Swing MP -16, Damage 186% with 2 hits
2 Double Swing MP -14, Damage 114% with 2 hits, Triple Swing MP -16, Damage 188% with 2 hits
3 Double Swing MP -14, Damage 116% with 2 hits, Triple Swing MP -16, Damage 189% with 2 hits
4 Double Swing MP -14, Damage 118% with 2 hits, Triple Swing MP -16, Damage 191% with 2 hits
5 Double Swing MP -14, Damage 120% with 2 hits, Triple Swing MP -16, Damage 192% with 2 hits
6 Double Swing MP -14, Damage 122% with 2 hits, Triple Swing MP -16, Damage 194% with 2 hits
7 Double Swing MP -14, Damage 124% with 2 hits, Triple Swing MP -16, Damage 195% with 2 hits
8 Double Swing MP -14, Damage 126% with 2 hits, Triple Swing MP -16, Damage 197% with 2 hits
9 Double Swing MP -14, Damage 128% with 2 hits, Triple Swing MP -16, Damage 198% with 2 hits
10 Double Swing MP -14, Damage 130% with 2 hits, Triple Swing MP -16, Damage 200% with 2 hits
11 Double Swing MP -16, Damage 132% with 2 hits, Triple Swing MP -18, Damage 202% with 2 hits
12 Double Swing MP -16, Damage 134% with 2 hits, Triple Swing MP -18, Damage 204% with 2 hits
13 Double Swing MP -16, Damage 136% with 2 hits, Triple Swing MP -18, Damage 206% with 2 hits
14 Double Swing MP -16, Damage 138% with 2 hits, Triple Swing MP -18, Damage 208% with 2 hits
15 Double Swing MP -16, Damage 140% with 2 hits, Triple Swing MP -18, Damage 210% with 2 hits
16 Double Swing MP -16, Damage 142% with 2 hits, Triple Swing MP -18, Damage 212% with 2 hits
17 Double Swing MP -16, Damage 144% with 2 hits, Triple Swing MP -18, Damage 214% with 2 hits
18 Double Swing MP -16, Damage 146% with 2 hits, Triple Swing MP -18, Damage 216% with 2 hits
19 Double Swing MP -16, Damage 148% with 2 hits, Triple Swing MP -18, Damage 218% with 2 hits
20 Double Swing MP -16, Damage 150% with 2 hits, Triple Swing MP -18, Damage 220% with 2 hits
21 Double Swing MP -18, Damage 152% with 2 hits, Triple Swing MP -20, Damage 222% with 2 hits
22 Double Swing MP -18, Damage 154% with 2 hits, Triple Swing MP -20, Damage 224% with 2 hits
23 Double Swing MP -18, Damage 156% with 2 hits, Triple Swing MP -20, Damage 226% with 2 hits
24 Double Swing MP -18, Damage 158% with 2 hits, Triple Swing MP -20, Damage 228% with 2 hits
25 Double Swing MP -18, Damage 160% with 2 hits, Triple Swing MP -20, Damage 230% with 2 hits
26 Double Swing MP -18, Damage 162% with 2 hits, Triple Swing MP -20, Damage 232% with 2 hits
27 Double Swing MP -18, Damage 164% with 2 hits, Triple Swing MP -20, Damage 234% with 2 hits
28 Double Swing MP -18, Damage 166% with 2 hits, Triple Swing MP -20, Damage 236% with 2 hits
29 Double Swing MP -18, Damage 168% with 2 hits, Triple Swing MP -20, Damage 238% with 2 hits
30 Double Swing MP -18, Damage 170% with 2 hits, Triple Swing MP -20, Damage 240% with 2 hits
31 Double Swing MP -18, Damage 172% with 2 hits, Triple Swing MP -20, Damage 242% with 2 hits
32 Double Swing MP -18, Damage 174% with 2 hits, Triple Swing MP -20, Damage 244% with 2 hits
33 Double Swing MP -18, Damage 176% with 2 hits, Triple Swing MP -20, Damage 246% with 2 hits
34 Double Swing MP -18, Damage 178% with 2 hits, Triple Swing MP -20, Damage 248% with 2 hits
35 Double Swing MP -18, Damage 180% with 2 hits, Triple Swing MP -20, Damage 250% with 2 hits
36 Double Swing MP -18, Damage 182% with 2 hits, Triple Swing MP -20, Damage 252% with 2 hits
37 Double Swing MP -18, Damage 184% with 2 hits, Triple Swing MP -20, Damage 254% with 2 hits
38 Double Swing MP -18, Damage 186% with 2 hits, Triple Swing MP -20, Damage 256% with 2 hits
39 Double Swing MP -18, Damage 188% with 2 hits, Triple Swing MP -20, Damage 258% with 2 hits
40 Double Swing MP -18, Damage 190% with 2 hits, Triple Swing MP -20, Damage 260% with 2 hits

High Mastery

Passive Polearm Master Lv. 40
Requires Polearm Mastery Lv. 20

Improves the overall mastery of Polearm-related weapons and attack.

Level data 40 levels
Lv. Mastery Effect
1 11% Mastery of Polearm-related weapons +65%
2 11% Mastery of Polearm-related weapons +65%
3 11% Mastery of Polearm-related weapons +65%, Weapon Att +1
4 11% Mastery of Polearm-related weapons +65%, Weapon Att +1
5 11% Mastery of Polearm-related weapons +65%, Weapon Att +1
6 12% Mastery of Polearm-related weapons +70%, Weapon Att +2
7 12% Mastery of Polearm-related weapons +70%, Weapon Att +2
8 12% Mastery of Polearm-related weapons +70%, Weapon Att +2
9 12% Mastery of Polearm-related weapons +70%, Weapon Att +3
10 12% Mastery of Polearm-related weapons +70%, Weapon Att +3
11 13% Mastery of Polearm-related weapons +75%, Weapon Att +3
12 13% Mastery of Polearm-related weapons +75%, Weapon Att +4
13 13% Mastery of Polearm-related weapons +75%, Weapon Att +4
14 13% Mastery of Polearm-related weapons +75%, Weapon Att +4
15 13% Mastery of Polearm-related weapons +75%, Weapon Att +5
16 14% Mastery of Polearm-related weapons +80%, Weapon Att +5
17 14% Mastery of Polearm-related weapons +80%, Weapon Att +5
18 14% Mastery of Polearm-related weapons +80%, Weapon Att +6
19 14% Mastery of Polearm-related weapons +80%, Weapon Att +6
20 14% Mastery of Polearm-related weapons +80%, Weapon Att +6
21 15% Mastery of Polearm-related weapons +85%, Weapon Att +7
22 15% Mastery of Polearm-related weapons +85%, Weapon Att +7
23 15% Mastery of Polearm-related weapons +85%, Weapon Att +7
24 15% Mastery of Polearm-related weapons +85%, Weapon Att +8
25 15% Mastery of Polearm-related weapons +85%, Weapon Att +8
26 16% Mastery of Polearm-related weapons +90%, Weapon Att +8
27 16% Mastery of Polearm-related weapons +90%, Weapon Att +9
28 16% Mastery of Polearm-related weapons +90%, Weapon Att +9
29 16% Mastery of Polearm-related weapons +90%, Weapon Att +9
30 16% Mastery of Polearm-related weapons +90%, Weapon Att +10
31 16% Mastery of Polearm-related weapons +90%, Weapon Att +11
32 16% Mastery of Polearm-related weapons +90%, Weapon Att +12
33 16% Mastery of Polearm-related weapons +90%, Weapon Att +13
34 16% Mastery of Polearm-related weapons +90%, Weapon Att +14
35 16% Mastery of Polearm-related weapons +90%, Weapon Att +15
36 16% Mastery of Polearm-related weapons +90%, Weapon Att +16
37 16% Mastery of Polearm-related weapons +90%, Weapon Att +17
38 16% Mastery of Polearm-related weapons +90%, Weapon Att +18
39 16% Mastery of Polearm-related weapons +90%, Weapon Att +19
40 16% Mastery of Polearm-related weapons +90%, Weapon Att +20

Freeze Standing

Buff Master Lv. 30

Stand heavy like a frozen block of ice and back down from no one.

Level data 30 levels
Lv. MPDurationChance Effect
1 30 10s 42% MP -30; for 10 sec, 42% chance of not being knocked back.
2 30 20s 44% MP -30; for 20 sec, 44% chance of not being knocked back.
3 30 30s 46% MP -30; for 30 sec, 46% chance of not being knocked back.
4 30 40s 48% MP -30; for 40 sec, 48% chance of not being knocked back.
5 30 50s 50% MP -30; for 50 sec, 50% chance of not being knocked back.
6 36 60s 52% MP -36; for 60 sec, 52% chance of not being knocked back.
7 36 70s 54% MP -36; for 70 sec, 54% chance of not being knocked back.
8 36 80s 56% MP -36; for 80 sec, 56% chance of not being knocked back.
9 36 90s 58% MP -36; for 90 sec, 58% chance of not being knocked back.
10 36 100s 60% MP -36; for 100 sec, 60% chance of not being knocked back.
11 42 110s 62% MP -42; for 110 sec, 62% chance of not being knocked back.
12 42 120s 64% MP -42; for 120 sec, 64% chance of not being knocked back.
13 42 130s 66% MP -42; for 130 sec, 66% chance of not being knocked back.
14 42 140s 68% MP -42; for 140 sec, 68% chance of not being knocked back.
15 42 150s 70% MP -42; for 150 sec, 70% chance of not being knocked back.
16 48 160s 72% MP -48; for 160 sec, 72% chance of not being knocked back.
17 48 170s 74% MP -48; for 170 sec, 74% chance of not being knocked back.
18 48 180s 76% MP -48; for 180 sec, 76% chance of not being knocked back.
19 48 190s 78% MP -48; for 190 sec, 78% chance of not being knocked back.
20 48 200s 80% MP -48; for 200 sec, 80% chance of not being knocked back.
21 54 210s 81% MP -54; for 210 sec, 81% chance of not being knocked back.
22 54 220s 82% MP -54; for 220 sec, 82% chance of not being knocked back.
23 54 230s 83% MP -54; for 230 sec, 83% chance of not being knocked back.
24 54 240s 84% MP -54; for 240 sec, 84% chance of not being knocked back.
25 54 250s 85% MP -54; for 250 sec, 85% chance of not being knocked back.
26 53 260s 86% MP -53; for 260 sec, 86% chance of not being knocked back.
27 52 270s 88% MP -52; for 270 sec, 88% chance of not being knocked back.
28 51 280s 91% MP -51; for 280 sec, 91% chance of not being knocked back.
29 50 290s 93% MP -50; for 290 sec, 93% chance of not being knocked back.
30 50 300s 95% MP -50; for 300 sec, 95% chance of not being knocked back.

High Defense

Passive Master Lv. 30
Requires [Skill Book] High Defense

A new level of defense, in that it permanently decreases the damage suffering from the same attacks.

Level data 30 levels
Lv. Effect
1 0.5% less damage received from monsters.
2 1% less damage received from monsters.
3 1.5% less damage received from monsters.
4 2% less damage received from monsters.
5 2.5% less damage received from monsters.
6 3% less damage received from monsters.
7 3.5% less damage received from monsters.
8 4% less damage received from monsters.
9 4.5% less damage received from monsters.
10 5% less damage received from monsters.
11 5.5% less damage received from monsters.
12 6% less damage received from monsters.
13 6.5% less damage received from monsters.
14 7% less damage received from monsters.
15 7.5% less damage received from monsters.
16 8% less damage received from monsters.
17 8.5% less damage received from monsters.
18 9% less damage received from monsters.
19 9.5% less damage received from monsters.
20 10% less damage received from monsters.
21 10.5% less damage received from monsters.
22 11% less damage received from monsters.
23 11.5% less damage received from monsters.
24 12% less damage received from monsters.
25 12.5% less damage received from monsters.
26 13% less damage received from monsters.
27 13.5% less damage received from monsters.
28 14% less damage received from monsters.
29 14.5% less damage received from monsters.
30 15% less damage received from monsters.

Combo Tempest

Polearm Master Lv. 30
Requires Combo Fenrir Lv. 10 Requires [Skill Book] Combo Tempest

Creates an ice that is so deadly that even a slight collision would kill the monster, while incurring significant damage to boss monsters as well. Only available when the combo count reaches 400 or more.
[command: Arrow Key: Down + Right + attck\]

Level data 30 levels
Lv. DamageHitsTargetsDuration Effect
1 1210% 4 15 10s 1210% in damage against boss monsters, with ice available for 10 sec
2 1220% 4 15 11s 1220% in damage against boss monsters, with ice available for 11 sec
3 1230% 4 15 12s 1230% in damage against boss monsters, with ice available for 12 sec
4 1240% 4 15 13s 1240% in damage against boss monsters, with ice available for 13 sec
5 1250% 4 15 14s 1250% in damage against boss monsters, with ice available for 14 sec
6 1260% 4 15 15s 1260% in damage against boss monsters, with ice available for 15 sec
7 1270% 4 15 16s 1270% in damage against boss monsters, with ice available for 16 sec
8 1280% 4 15 17s 1280% in damage against boss monsters, with ice available for 17 sec
9 1290% 4 15 18s 1290% in damage against boss monsters, with ice available for 18 sec
10 1300% 4 15 19s 1300% in damage against boss monsters, with ice available for 19 sec
11 1310% 4 15 20s 1310% in damage against boss monsters, with ice available for 20 sec
12 1320% 4 15 21s 1320% in damage against boss monsters, with ice available for 21 sec
13 1330% 4 15 22s 1330% in damage against boss monsters, with ice available for 22 sec
14 1340% 4 15 23s 1340% in damage against boss monsters, with ice available for 23 sec
15 1350% 4 15 24s 1350% in damage against boss monsters, with ice available for 24 sec
16 1360% 4 15 25s 1360% in damage against boss monsters, with ice available for 25 sec
17 1370% 4 15 26s 1370% in damage against boss monsters, with ice available for 26 sec
18 1380% 4 15 27s 1380% in damage against boss monsters, with ice available for 27 sec
19 1390% 4 15 28s 1390% in damage against boss monsters, with ice available for 28 sec
20 1400% 4 15 29s 1400% in damage against boss monsters, with ice available for 29 sec
21 1410% 4 15 30s 1410% in damage against boss monsters, with ice available for 30 sec
22 1420% 4 15 31s 1420% in damage against boss monsters, with ice available for 31 sec
23 1430% 4 15 32s 1430% in damage against boss monsters, with ice available for 32 sec
24 1440% 4 15 33s 1440% in damage against boss monsters, with ice available for 33 sec
25 1450% 4 15 34s 1450% in damage against boss monsters, with ice available for 34 sec
26 1460% 4 15 35s 1460% in damage against boss monsters, with ice available for 35 sec
27 1470% 4 15 36s 1470% in damage against boss monsters, with ice available for 36 sec
28 1480% 4 15 37s 1480% in damage against boss monsters, with ice available for 37 sec
29 1490% 4 15 38s 1490% in damage against boss monsters, with ice available for 38 sec
30 1500% 4 15 40s 1500% in damage against boss monsters, with ice available for 40 sec

Hero's Will

Buff Master Lv. 5
Requires Firm Hand

Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

Level data 5 levels
Lv. MPDurationCooldown Effect
1 0 1s 600s Escape from abnormal condition, Terms between skills 600secs
2 0 1s 540s Escape from abnormal condition, Terms between skills 540secs
3 0 1s 480s Escape from abnormal condition, Terms between skills 480secs
4 0 1s 420s Escape from abnormal condition, Terms between skills 420secs
5 0 1s 360s Escape from abnormal condition, Terms between skills 360secs

(hidden) Over Swing -Double Swing

Master Lv. 40
Level data 40 levels
Lv. MPDamageHitsTargets Effect
1 14 112% 2 12
2 14 114% 2 12
3 14 116% 2 12
4 14 118% 2 12
5 14 120% 2 12
6 14 122% 2 12
7 14 124% 2 12
8 14 126% 2 12
9 14 128% 2 12
10 14 130% 2 12
11 16 132% 2 12
12 16 134% 2 12
13 16 136% 2 12
14 16 138% 2 12
15 16 140% 2 12
16 16 142% 2 12
17 16 144% 2 12
18 16 146% 2 12
19 16 148% 2 12
20 16 150% 2 12
21 18 152% 2 12
22 18 154% 2 12
23 18 156% 2 12
24 18 158% 2 12
25 18 160% 2 12
26 18 162% 2 12
27 18 164% 2 12
28 18 166% 2 12
29 18 168% 2 12
30 18 170% 2 12
31 18 172% 2 12
32 18 174% 2 12
33 18 176% 2 12
34 18 178% 2 12
35 18 180% 2 12
36 18 182% 2 12
37 18 184% 2 12
38 18 186% 2 12
39 18 188% 2 12
40 18 190% 2 12

(hidden) Over Swing -Triple Swing

Master Lv. 40
Level data 40 levels
Lv. MPDamageHitsTargets Effect
1 16 186% 2 12
2 16 188% 2 12
3 16 189% 2 12
4 16 191% 2 12
5 16 192% 2 12
6 16 194% 2 12
7 16 195% 2 12
8 16 197% 2 12
9 16 198% 2 12
10 16 200% 2 12
11 18 202% 2 12
12 18 204% 2 12
13 18 206% 2 12
14 18 208% 2 12
15 18 210% 2 12
16 18 212% 2 12
17 18 214% 2 12
18 18 216% 2 12
19 18 218% 2 12
20 18 220% 2 12
21 20 222% 2 12
22 20 224% 2 12
23 20 226% 2 12
24 20 228% 2 12
25 20 230% 2 12
26 20 232% 2 12
27 20 234% 2 12
28 20 236% 2 12
29 20 238% 2 12
30 20 240% 2 12
31 20 242% 2 12
32 20 244% 2 12
33 20 246% 2 12
34 20 248% 2 12
35 20 250% 2 12
36 20 252% 2 12
37 20 254% 2 12
38 20 256% 2 12
39 20 258% 2 12
40 20 260% 2 12

Maple Warrior

Buff Master Lv. 40
Requires [Skill Book] Maple Warrior

Increase all players' stats within a party by certain percentage

Level data 40 levels
Lv. MPDuration Effect
1 10 30s MP -10, all stats +1% for 30sec.
2 10 60s MP -10, all stats +1% for 60sec.
3 10 90s MP -10, all stats +2% for 90sec.
4 10 120s MP -10, all stats +2% for 120sec.
5 10 150s MP -10, all stats +3% for 150sec.
6 20 180s MP -20, all stats +3% for 180sec.
7 20 210s MP -20, all stats +4% for 210sec.
8 20 240s MP -20, all stats +4% for 240sec.
9 20 270s MP -20, all stats +5% for 270sec.
10 20 300s MP -20, all stats +5% for 300sec.
11 30 330s MP -30, all stats +6% for 330sec.
12 30 360s MP -30, all stats +6% for 360sec.
13 30 390s MP -30, all stats +7% for 390sec.
14 30 420s MP -30, all stats +7% for 420sec.
15 30 450s MP -30, all stats +8% for 450sec.
16 40 480s MP -40, all stats +8% for 480sec.
17 40 510s MP -40, all stats +9% for 510sec.
18 40 540s MP -40, all stats +9% for 540sec.
19 40 570s MP -40, all stats +10% for 570sec.
20 40 600s MP -40, all stats +10% for 600sec.
21 50 630s MP -50, all stats +11% for 630sec.
22 50 660s MP -50, all stats +11% for 660sec.
23 50 690s MP -50, all stats +12% for 690sec.
24 50 720s MP -50, all stats +12% for 720sec.
25 50 750s MP -50, all stats +13% for 750sec.
26 60 780s MP -60, all stats +13% for 780sec.
27 60 810s MP -60, all stats +14% for 810sec.
28 60 840s MP -60, all stats +14% for 840sec.
29 60 870s MP -60, all stats +15% for 870sec.
30 60 900s MP -60, all stats +15% for 900sec.
31 70 930s MP -70, all stats +16% for 930sec.
32 70 960s MP -70, all stats +16% for 960sec.
33 70 990s MP -70, all stats +17% for 990sec.
34 70 1020s MP -70, all stats +17% for 1020sec.
35 70 1050s MP -70, all stats +18% for 1050sec.
36 80 1080s MP -80, all stats +18% for 1080sec.
37 60 1110s MP -80, all stats +19% for 1110sec.
38 80 1140s MP -80, all stats +19% for 1140sec.
39 80 1170s MP -80, all stats +20% for 1170sec.
40 80 1200s MP -80, all stats +20% for 1200sec.

Advanced Combo Critical

Master Lv. 5
Requires [Skill Book] Advanced Combo Critical Lv. 225

Given a chance, ignores damage penalty when hitting multiple monsters. Increases the critical damage of Combo Critical.

Level data 5 levels
Lv. Damage Effect
1 11% Additional critical damage +1%. At 5% rate, ignores damage penalty when hitting multiple monsters.
2 12% Additional critical damage +2%. At 10% rate, ignores damage penalty when hitting multiple monsters.
3 13% Additional critical damage +3%. At 15% rate, ignores damage penalty when hitting multiple monsters.
4 14% Additional critical damage +4%. At 20% rate, ignores damage penalty when hitting multiple monsters.
5 15% Additional critical damage +5%. At 25% rate, ignores damage penalty when hitting multiple monsters.

Final Fury

Passive Master Lv. 20
Requires [Skill Book] Final Fury Lv. 240

Given a chance, allows Final Blow to deal an additional strike.

Level data 20 levels
Lv. Effect
1 1% chance to deal an additional strike.
2 2% chance to deal an additional strike.
3 3% chance to deal an additional strike.
4 4% chance to deal an additional strike.
5 5% chance to deal an additional strike.
6 6% chance to deal an additional strike.
7 7% chance to deal an additional strike.
8 8% chance to deal an additional strike.
9 9% chance to deal an additional strike.
10 10% chance to deal an additional strike.
11 11% chance to deal an additional strike.
12 12% chance to deal an additional strike.
13 13% chance to deal an additional strike.
14 14% chance to deal an additional strike.
15 15% chance to deal an additional strike.
16 16% chance to deal an additional strike.
17 17% chance to deal an additional strike.
18 18% chance to deal an additional strike.
19 19% chance to deal an additional strike.
20 20% chance to deal an additional strike.

Hyper Defense

Passive Master Lv. 10
Requires [Skill Book] Hyper Defense Lv. 210

Improves the effects of High Defense and Freeze Standing.

Level data 10 levels
Lv. Effect
1 Additional 0.5% less damage received from monsters.
2 Additional 1% less damage received from monsters.
3 Additional 1.5% less damage received from monsters.
4 Additional 2% less damage received from monsters.
5 Additional 2.5% less damage received from monsters.
6 Additional 3% less damage received from monsters.
7 Additional 3.5% less damage received from monsters. Additional chance of not being knocked back +1%
8 Additional 4% less damage received from monsters. Additional chance of not being knocked back +2%
9 Additional 4.5% less damage received from monsters. Additional chance of not being knocked back +3%
10 Additional 5% less damage received from monsters. Additional chance of not being knocked back +4%

Combo Tempest - Reinforce

Passive Master Lv. 30
Requires [Skill Book] Combo Tempest - Reinforce Lv. 225

Boosts the base power of Combo Tempest.

Level data 30 levels
Lv. Effect
1 Additional damage +25%
2 Additional damage +50%
3 Additional damage +75%
4 Additional damage +100%
5 Additional damage +125%
6 Additional damage +150%
7 Additional damage +175%
8 Additional damage +200%
9 Additional damage +225%
10 Additional damage +250%
11 Additional damage +275%
12 Additional damage +300%
13 Additional damage +325%
14 Additional damage +350%
15 Additional damage +375%
16 Additional damage +400%
17 Additional damage +425%
18 Additional damage +450%
19 Additional damage +475%
20 Additional damage +500%
21 Additional damage +525%
22 Additional damage +550%
23 Additional damage +575%
24 Additional damage +600%
25 Additional damage +625%
26 Additional damage +650%
27 Additional damage +675%
28 Additional damage +700%
29 Additional damage +725%
30 Additional damage +750%

Combo Recharge

Buff Master Lv. 30
Requires [Skill Book] Combo Recharge Lv. 210

Maha grants additional combo.
Cooldown: 20s

Level data 30 levels
Lv. MPCooldown Effect
1 11 20s Instantly gain 3 combos.
2 12 20s Instantly gain 6 combos.
3 13 20s Instantly gain 9 combos.
4 14 20s Instantly gain 12 combos.
5 15 20s Instantly gain 15 combos.
6 16 20s Instantly gain 18 combos.
7 17 20s Instantly gain 21 combos.
8 18 20s Instantly gain 24 combos.
9 19 20s Instantly gain 27 combos.
10 20 20s Instantly gain 30 combos.
11 21 20s Instantly gain 33 combos.
12 22 20s Instantly gain 36 combos.
13 23 20s Instantly gain 39 combos.
14 24 20s Instantly gain 42 combos.
15 25 20s Instantly gain 45 combos.
16 26 20s Instantly gain 48 combos.
17 27 20s Instantly gain 51 combos.
18 28 20s Instantly gain 54 combos.
19 29 20s Instantly gain 57 combos.
20 30 20s Instantly gain 60 combos.
21 31 20s Instantly gain 63 combos.
22 32 20s Instantly gain 66 combos.
23 33 20s Instantly gain 69 combos.
24 34 20s Instantly gain 72 combos.
25 35 20s Instantly gain 75 combos.
26 36 20s Instantly gain 100 combos.
27 37 20s Instantly gain 110 combos.
28 38 20s Instantly gain 120 combos.
29 39 20s Instantly gain 135 combos.
30 40 20s Instantly gain 150 combos.

Final Blow

Polearm Master Lv. 40
Requires Triple Swing Lv. 20 Requires [Skill Book] Final Blow

Swings Polearm widely to incur significant damage to up to 12 monsters at once. Only works right after triggering Triple Swing.
[Command: Triple Swing + Arrow Key: Down + attack key]

Level data 40 levels
Lv. MPDamageHitsTargets Effect
1 20 410% 12 MP -20, Damage 410%
2 20 420% 12 MP -20, Damage 420%
3 20 430% 12 MP -20, Damage 430%
4 20 440% 12 MP -20, Damage 440%
5 20 450% 12 MP -20, Damage 450%
6 20 460% 12 MP -20, Damage 460%
7 20 470% 12 MP -20, Damage 470%
8 20 480% 12 MP -20, Damage 480%
9 20 490% 12 MP -20, Damage 490%
10 20 500% 12 MP -20, Damage 500%
11 25 502% 12 MP -25, Damage 502%
12 25 504% 12 MP -25, Damage 504%
13 25 506% 12 MP -25, Damage 506%
14 25 508% 12 MP -25, Damage 508%
15 25 510% 12 MP -25, Damage 510%
16 25 512% 12 MP -25, Damage 512%
17 25 514% 12 MP -25, Damage 514%
18 25 516% 12 MP -25, Damage 516%
19 25 518% 12 MP -25, Damage 518%
20 25 520% 12 MP -25, Damage 520%
21 30 522% 2 12 MP -30, Damage 522%, +1 attack count
22 30 524% 2 12 MP -30, Damage 524%, +1 attack count
23 30 526% 2 12 MP -30, Damage 526%, +1 attack count
24 30 528% 2 12 MP -30, Damage 528%, +1 attack count
25 30 530% 2 12 MP -30, Damage 530%, +1 attack count
26 30 532% 2 12 MP -30, Damage 532%, +1 attack count
27 30 534% 2 12 MP -30, Damage 534%, +1 attack count
28 30 536% 2 12 MP -30, Damage 536%, +1 attack count
29 30 538% 2 12 MP -30, Damage 538%, +1 attack count
30 30 540% 2 12 MP -30, Damage 540%, +1 attack count
31 30 545% 2 12 MP -30, Damage 545%, +1 attack count
32 30 550% 2 12 MP -30, Damage 550%, +1 attack count
33 30 555% 2 12 MP -30, Damage 555%, +1 attack count
34 30 560% 2 12 MP -30, Damage 560%, +1 attack count
35 30 565% 2 12 MP -30, Damage 565%, +1 attack count
36 30 570% 2 12 MP -30, Damage 570%, +1 attack count
37 30 575% 2 12 MP -30, Damage 575%, +1 attack count
38 30 580% 2 12 MP -30, Damage 580%, +1 attack count
39 30 585% 2 12 MP -30, Damage 585%, +1 attack count
40 30 590% 2 12 MP -30, Damage 590%, +1 attack count

Combo Barrier

Passive Polearm Master Lv. 30
Requires Combo Drain Lv. 10 Requires [Skill Book] Combo Barrier

A buff that decreases the amount of damage received over a set time. A welcome skill in party formats a la cleric. Only available once the combo count reaches 200.
[Command: Arrow key: Down + Down + attack]

Level data 30 levels
Lv. Duration Effect
1 60s Available for 60 sec, absorbs 8.4% of the damage.
2 60s Available for 60 sec, absorbs 8.8% of the damage.
3 65s Available for 65 sec, absorbs 9.2% of the damage.
4 70s Available for 70 sec, absorbs 9.6% of the damage.
5 75s Available for 75 sec, absorbs 10% of the damage.
6 80s Available for 80 sec, absorbs 10.4% of the damage.
7 85s Available for 85 sec, absorbs 10.8% of the damage.
8 90s Available for 90 sec, absorbs 11.2% of the damage.
9 95s Available for 95 sec, absorbs 11.6% of the damage.
10 100s Available for 100 sec, absorbs 12% of the damage.
11 110s Available for 110 sec, absorbs 12.4% of the damage.
12 120s Available for 120 sec, absorbs 12.8% of the damage.
13 130s Available for 130 sec, absorbs 13.2% of the damage.
14 140s Available for 140 sec, absorbs 13.6% of the damage.
15 150s Available for 150 sec, absorbs 14% of the damage.
16 160s Available for 160 sec, absorbs 14.4% of the damage.
17 170s Available for 170 sec, absorbs 14.8% of the damage.
18 180s Available for 180 sec, absorbs 15.2% of the damage.
19 190s Available for 190 sec, absorbs 15.6% of the damage.
20 200s Available for 200 sec, absorbs 16% of the damage.
21 210s Available for 210 sec, absorbs 16.4% of the damage.
22 220s Available for 220 sec, absorbs 16.8% of the damage.
23 230s Available for 230 sec, absorbs 17.2% of the damage.
24 240s Available for 240 sec, absorbs 17.6% of the damage.
25 250s Available for 250 sec, absorbs 18% of the damage.
26 260s Available for 260 sec, absorbs 18.4% of the damage.
27 270s Available for 270 sec, absorbs 18.8% of the damage.
28 280s Available for 280 sec, absorbs 19.2% of the damage.
29 290s Available for 290 sec, absorbs 19.6% of the damage.
30 300s Available for 300 sec, absorbs 20% of the damage.