Classes Cygnus Knights Night Walker
Cygnus Knight Cygnus Knights

Night Walker

Rank 1 · Pattt Lv. 300

Night Walker1st Job

Requirement: Lv. 10 · 6 skills

Nimble Body

Passive Master Lv. 10

Increases accuracy and avoidability.

Level data 10 levels
Lv. Effect
1 accuracy +2, avoidability +2
2 accuracy +4, avoidability +4
3 accuracy +6, avoidability +6
4 accuracy +8, avoidability +8
5 accuracy +10, avoidability +10
6 accuracy +12, avoidability +12
7 accuracy +14, avoidability +14
8 accuracy +16, avoidability +16
9 accuracy +18, avoidability +18
10 accuracy +20, avoidability +20

Keen Eyes

Passive Master Lv. 8
Requires Nimble Body Lv. 3

Increases the range of attack for throwing weapons such as the Throwing Stars and Knives.

Level data 8 levels
Lv. Range Effect
1 25 Range of attack of the throw-type weapon: +25
2 50 Range of attack of the throw-type weapon: +50
3 75 Range of attack of the throw-type weapon: +75
4 100 Range of attack of the throw-type weapon: +100
5 125 Range of attack of the throw-type weapon: +125
6 150 Range of attack of the throw-type weapon: +150
7 175 Range of attack of the throw-type weapon: +175
8 200 Range of attack of the throw-type weapon: +200

Disorder

Buff Master Lv. 10

Temporarily decreases the enemy’s Weapon Attack and Defense, eventually disabling the monster’s attack. It cannot be used on the same monster repeatedly.

Level data 10 levels
Lv. MPDuration Effect
1 6 32s MP -6; enemy's weapon attack -2, weapon def. -2 for 32 sec.
2 6 34s MP -6; enemy's weapon attack -4, weapon def. -4 for 34 sec.
3 7 36s MP -7; enemy's weapon attack -6, weapon def. -6 for 36 sec.
4 7 38s MP -7; enemy's weapon attack -8, weapon def. -8 for 38 sec.
5 8 40s MP -8; enemy's weapon attack -10, weapon def. -10 for 40 sec.
6 8 42s MP -8; enemy's weapon attack -12, weapon def. -12 for 42 sec.
7 9 44s MP -9; enemy's weapon attack -14, weapon def. -14 for 44 sec.
8 9 46s MP -9; enemy's weapon attack -16, weapon def. -16 for 46 sec.
9 10 48s MP -10; enemy's weapon attack -18, weapon def. -18 for 48 sec.
10 10 50s MP -10; enemy's weapon attack -20, weapon def. -20 for 50 sec.

Dark Sight

Buff Master Lv. 10
Requires Disorder Lv. 3

Uses MP to hide behind the shadows. With this skill activated, the character can neither attack nor be attacked.

Level data 10 levels
Lv. MPDuration Effect
1 23 20s MP -23; hide for 20 sec, Speed -27
2 21 40s MP -21; hide for 40 sec, Speed -24
3 19 60s MP -19; hide for 60 sec, Speed -21
4 17 80s MP -17; hide for 80 sec, Speed -18
5 15 100s MP -15; hide for 100 sec, Speed -15
6 13 120s MP -13; hide for 120 sec, Speed -12
7 11 140s MP -11; hide for 140 sec, Speed -9
8 9 160s MP -9; hide for 160 sec, Speed -6
9 7 180s MP -7; hide for 180 sec, Speed -3
10 5 200s MP -5; hide for 200 sec.

Lucky Seven

Claw Master Lv. 20

Uses MP to throw 2 Throwing Stars and inflict damage according to the LUK stats regardless of the character's level of Claw Mastery.

Level data 20 levels
Lv. MPDamage Effect
1 8 58% MP -8; damage 58%
2 8 62% MP -8; damage 62%
3 8 66% MP -8; damage 66%
4 8 70% MP -8; damage 70%
5 9 76% MP -9; damage 76%
6 9 80% MP -9; damage 80%
7 9 84% MP -9; damage 84%
8 10 90% MP -10; damage 90%
9 10 94% MP -10; damage 94%
10 11 100% MP -11; damage 100%
11 11 104% MP -11; damage 104%
12 12 110% MP -12; damage 110%
13 12 114% MP -12; damage 114%
14 13 120% MP -13; damage 120%
15 13 124% MP -13; damage 124%
16 14 130% MP -14; damage 130%
17 14 134% MP -14; damage 134%
18 15 140% MP -15; damage 140%
19 15 144% MP -15; damage 144%
20 16 150% MP -16; damage 150%

Darkness

Buff Master Lv. 20

Summons the Guardian Fairy to attack monsters nearby.

Level data 20 levels
Lv. MPDuration Effect
1 11 105s MP -11, summon Darkness with Attack power 21 for 105 sec.
2 11 110s MP -11, summon Darkness with Attack power 22 for 110 sec.
3 12 115s MP -12, summon Darkness with Attack power 23 for 115 sec.
4 12 120s MP -12, summon Darkness with Attack power 24 for 120 sec.
5 13 125s MP -13, summon Darkness with Attack power 25 for 125 sec.
6 13 130s MP -13, summon Darkness with Attack power 26 for 130 sec.
7 14 135s MP -14, summon Darkness with Attack power 27 for 135 sec.
8 14 140s MP -14, summon Darkness with Attack power 28 for 140 sec.
9 15 145s MP -15, summon Darkness with Attack power 29 for 145 sec.
10 15 150s MP -15, summon Darkness with Attack power 30 for 150 sec.
11 16 155s MP -16, summon Darkness with Attack power 31 for 155 sec.
12 16 160s MP -16, summon Darkness with Attack power 32 for 160 sec.
13 17 165s MP -17, summon Darkness with Attack power 33 for 165 sec.
14 17 170s MP -17, summon Darkness with Attack power 34 for 170 sec.
15 18 175s MP -18, summon Darkness with Attack power 35 for 175 sec.
16 18 180s MP -18, summon Darkness with Attack power 36 for 180 sec.
17 19 185s MP -19, summon Darkness with Attack power 37 for 185 sec.
18 19 190s MP -19, summon Darkness with Attack power 38 for 190 sec.
19 20 195s MP -20, summon Darkness with Attack power 39 for 195 sec.
20 20 200s MP -20, summon Darkness with Attack power 40 for 200 sec.

Night Walker2nd Job

Requirement: Lv. 30 · 7 skills

Claw Mastery

Passive Master Lv. 20

Increases the character’s skill in using the Throwing Stars, and enhances the max number of charges. It only applies when the character is equipped with Throwing Stars.

Level data 20 levels
Lv. Mastery Effect
1 1% Mastery of claw-related weapons 15%, Accuracy +1%, 10 additional Throwing Stars.
2 1% Mastery of claw-related weapons 15%, Accuracy +2%, 20 additional Throwing Stars.
3 2% Mastery of claw-related weapons 20%, Accuracy +3%, 30 additional Throwing Stars.
4 2% Mastery of claw-related weapons 20%, Accuracy +4%, 40 additional Throwing Stars.
5 3% Mastery of claw-related weapons 25%, Accuracy +5%, 50 additional Throwing Stars.
6 3% Mastery of claw-related weapons 25%, Accuracy +6%, 60 additional Throwing Stars.
7 4% Mastery of claw-related weapons 30%, Accuracy +7%, 70 additional Throwing Stars.
8 4% Mastery of claw-related weapons 30%, Accuracy +8%, 80 additional Throwing Stars.
9 5% Mastery of claw-related weapons 35%, Accuracy +9%, 90 additional Throwing Stars.
10 5% Mastery of claw-related weapons 35%, Accuracy +10%, 100 additional Throwing Stars.
11 6% Mastery of claw-related weapons 40%, Accuracy +11%, 110 additional Throwing Stars.
12 6% Mastery of claw-related weapons 40%, Accuracy +12%, 120 additional Throwing Stars.
13 7% Mastery of claw-related weapons 45%, Accuracy +13%, 130 additional Throwing Stars.
14 7% Mastery of claw-related weapons 45%, Accuracy +14%, 140 additional Throwing Stars.
15 8% Mastery of claw-related weapons 50%, Accuracy +15%, 150 additional Throwing Stars.
16 8% Mastery of claw-related weapons 50%, Accuracy +16%, 160 additional Throwing Stars.
17 9% Mastery of claw-related weapons 55%, Accuracy +17%, 170 additional Throwing Stars.
18 9% Mastery of claw-related weapons 55%, Accuracy +18%, 180 additional Throwing Stars.
19 10% Mastery of claw-related weapons 60%, Accuracy +19%, 190 additional Throwing Stars.
20 10% Mastery of claw-related weapons 60%, Accuracy +20%, 200 additional Throwing Stars.

Critical Throw

Master Lv. 30
Requires Claw Mastery Lv. 3

Enables Critical Attack with Throwing Stars at a pre-established success rate.

Level data 30 levels
Lv. DamageChance Effect
1 113% 21% 21% success rate, critical damage 113%
2 116% 22% 22% success rate, critical damage 116%
3 119% 23% 23% success rate, critical damage 119%
4 122% 24% 24% success rate, critical damage 122%
5 125% 25% 25% success rate, critical damage 125%
6 128% 26% 26% success rate, critical damage 128%
7 131% 27% 27% success rate, critical damage 131%
8 134% 28% 28% success rate, critical damage 134%
9 137% 29% 29% success rate, critical damage 137%
10 140% 30% 30% success rate, critical damage 140%
11 143% 31% 31% success rate, critical damage 143%
12 146% 32% 32% success rate, critical damage 146%
13 149% 33% 33% success rate, critical damage 149%
14 152% 34% 34% success rate, critical damage 152%
15 155% 35% 35% success rate, critical damage 155%
16 158% 36% 36% success rate, critical damage 158%
17 161% 37% 37% success rate, critical damage 161%
18 164% 38% 38% success rate, critical damage 164%
19 167% 39% 39% success rate, critical damage 167%
20 170% 40% 40% success rate, critical damage 170%
21 173% 41% 41% success rate, critical damage 173%
22 176% 42% 42% success rate, critical damage 176%
23 179% 43% 43% success rate, critical damage 179%
24 182% 44% 44% success rate, critical damage 182%
25 185% 45% 45% success rate, critical damage 185%
26 188% 46% 46% success rate, critical damage 188%
27 191% 47% 47% success rate, critical damage 191%
28 194% 48% 48% success rate, critical damage 194%
29 197% 49% 49% success rate, critical damage 197%
30 200% 50% 50% success rate, critical damage 200%

Claw Booster

Buff Master Lv. 20
Requires Claw Mastery Lv. 5

Use HP and MP to temporarily boost up the attack speed of the claw. It only applies when the character is equipped with a claw Throwing Stars.

Level data 20 levels
Lv. MPHPDuration Effect
1 29 29 10s HP -29, MP -29; increase in claw's attack speed for 10 sec.
2 28 28 20s HP -28, MP -28; increase in claw's attack speed for 20 sec.
3 27 27 30s HP -27, MP -27; increase in claw's attack speed for 30 sec.
4 26 26 40s HP -26, MP -26; increase in claw's attack speed for 40 sec.
5 25 25 50s HP -25, MP -25; increase in claw's attack speed for 50 sec.
6 24 24 60s HP -24, MP -24; increase in claw's attack speed for 60 sec.
7 23 23 70s HP -23, MP -23; increase in claw's attack speed for 70 sec.
8 22 22 80s HP -22, MP -22; Increase in claw's attack speed for 80 sec.
9 21 21 90s HP -21, MP -21; increase in claw's attack speed for 90 sec.
10 20 20 100s HP -20, MP -20; increase in claw's attack speed for 100 sec.
11 19 19 110s HP -19, MP -19; increase in claw's attack speed for 110 sec.
12 18 18 120s HP -18, MP -18; increase in claw's attack speed for 120 sec.
13 17 17 130s HP -17, MP -17; increase in claw's attack speed for 130 sec.
14 16 16 140s HP -16, MP -16; increase in claw's attack speed for 140 sec.
15 15 15 150s HP -15, MP -15; increase in claw's attack speed for 150 sec.
16 14 14 160s HP -14, MP -14; increase in claw's attack speed for 160 sec.
17 13 13 170s HP -13, MP -13; increase in claw's attack speed for 170 sec.
18 12 12 180s HP -12, MP -12; increase in claw's attack speed for 180 sec.
19 11 11 190s HP -11, MP -11; increase in claw's attack speed for 190 sec.
20 10 10 300s HP -10, MP -10; increase in claw's attack speed for 300 sec.

Haste

Buff Master Lv. 20

Temporarily boosts the speed and jumping ability of everyone in the party.

Level data 20 levels
Lv. MPDuration Effect
1 15 10s MP -15; Speed +2, Jump +1 for 10 sec.
2 15 20s MP -15; Speed +4, Jump +2 for 20 sec.
3 15 30s MP -15; Speed +6, Jump +3 for 30 sec.
4 15 40s MP -15; Speed +8, Jump +4 for 40 sec.
5 15 50s MP -15; Speed +10, Jump +5 for 50 sec.
6 15 60s MP -15; Speed +12, Jump +6 for 60 sec.
7 15 70s MP -15; Speed +14, Jump +7 for 70 sec.
8 15 80s MP -15; Speed +16, Jump +8 for 80 sec.
9 15 90s MP -15; Speed +18, Jump +9 for 90 sec.
10 15 100s MP -15; Speed +20, Jump +10 for 100 sec.
11 30 110s MP -30; Speed +22, Jump +11 for 110 sec.
12 30 120s MP -30; Speed +24, Jump +12 for 120 sec.
13 30 130s MP -30; Speed +26, Jump +13 for 130 sec.
14 30 140s MP -30; Speed +28, Jump +14 for 140 sec.
15 30 150s MP -30; Speed +30, Jump +15 for 150 sec.
16 30 160s MP -30; Speed +32, Jump +16 for 160 sec.
17 30 170s MP -30; Speed +34, Jump +17 for 170 sec.
18 30 200s MP -30; Speed +36, Jump +18 for 200 sec.
19 30 250s MP -30; Speed +38, Jump +19 for 250 sec.
20 30 300s MP -30; Speed +40, Jump +20 for 300 sec.

Flash Jump

Buff Master Lv. 20

Allows a second Jump toward the direction which the character was headed when used while the character is in the air. The distance of the Jump increases in accordance with the advancement of the character’s skill level.

Level data 20 levels
Lv. MP Effect
1 60 MP -60, Jumps a pre-established distance
2 57 MP -57, Jumps a pre-established distance
3 54 MP -54, Jumps a pre-established distance
4 51 MP -51, Jumps a pre-established distance
5 48 MP -48, Jumps a pre-established distance
6 45 MP -45, Jumps a pre-established distance
7 42 MP -42, Jumps a pre-established distance
8 39 MP -39, Jumps a pre-established distance
9 36 MP -36, Jumps a pre-established distance
10 33 MP -33, Jumps a pre-established distance
11 31 MP -31, Jumps a pre-established distance
12 29 MP -29, Jumps a pre-established distance
13 27 MP -27, Jumps a pre-established distance
14 25 MP -25, Jumps a pre-established distance
15 23 MP -23, Jumps a pre-established distance
16 21 MP -21, Jumps a pre-established distance
17 19 MP -19, Jumps a pre-established distance
18 17 MP -17, Jumps a pre-established distance
19 15 MP -15, Jumps a pre-established distance
20 13 MP -13, Jumps a pre-established distance

Vanish

Master Lv. 10
Requires Dark Sight Lv. 10

Inflicts additional damage on monsters when used while Dark Sight is activated. Dark Sight deactivates as soon as this skill is applied.

Level data 10 levels
Lv. Damage Effect
1 103% When attacking in Dark Sight, damage 103%
2 106% When attacking in Dark Sight, damage 106%
3 109% When attacking in Dark Sight, damage 109%
4 112% When attacking in Dark Sight, damage 112%
5 115% When attacking in Dark Sight, damage 115%
6 118% When attacking in Dark Sight, damage 118%
7 121% When attacking in Dark Sight, damage 121%
8 124% When attacking in Dark Sight, damage 124%
9 127% When attacking in Dark Sight, damage 127%
10 130% When attacking in Dark Sight, damage 130%

Vampire

Master Lv. 20

Can attack multiple monsters 4 times and partially consumes the damage to recover HP. No more than ½ of the character’s max HP and the Monster’s max HP can be consumed.

Level data 20 levels
Lv. MPDamageHitsTargets Effect
1 10 11% 4 3 MP -10, Damage 11%, 3 monsters can be attacked, consume 1% of the damage.
2 10 12% 4 3 MP -10, Damage 12%, 3 monsters can be attacked, consume 1% of the damage.
3 10 13% 4 3 MP -10, Damage 13%, 3 monsters can be attacked, consume 1% of the damage.
4 10 14% 4 3 MP -10, Damage 14%, 3 monsters can be attacked, consume 1% of the damage.
5 10 15% 4 3 MP -10, Damage 15%, 3 monsters can be attacked, consume 1% of the damage.
6 16 16% 4 4 MP -16, Damage 16%, 4 monsters can be attacked, consume 2% of the damage.
7 16 17% 4 4 MP -16, Damage 17%, 4 monsters can be attacked, consume 2% of the damage.
8 16 18% 4 4 MP -16, Damage 18%, 4 monsters can be attacked, consume 2% of the damage.
9 16 19% 4 4 MP -16, Damage 19%, 4 monsters can be attacked, consume 2% of the damage.
10 16 20% 4 4 MP -16, Damage 20%, 4 monsters can be attacked, consume 2% of the damage.
11 22 21% 4 5 MP -22, Damage 21%, 5 monsters can be attacked, consume 3% of the damage.
12 22 22% 4 5 MP -22, Damage 22%, 5 monsters can be attacked, consume 3% of the damage.
13 22 23% 4 5 MP -22, Damage 23%, 5 monsters can be attacked, consume 3% of the damage.
14 22 24% 4 5 MP -22, Damage 24%, 5 monsters can be attacked, consume 3% of the damage.
15 22 25% 4 5 MP -22, Damage 25%, 5 monsters can be attacked, consume 3% of the damage.
16 28 26% 4 6 MP -28, Damage 26%, 6 monsters can be attacked, consume 4% of the damage.
17 28 27% 4 6 MP -28, Damage 27%, 6 monsters can be attacked, consume 4% of the damage.
18 28 28% 4 6 MP -28, Damage 28%, 6 monsters can be attacked, consume 4% of the damage.
19 28 29% 4 6 MP -28, Damage 29%, 6 monsters can be attacked, consume 4% of the damage.
20 28 30% 4 6 MP -28, Damage 30%, 6 monsters can be attacked, consume 4% of the damage.

Night Walker3rd Job

Requirement: Lv. 70 · 7 skills

Shadow Web

Buff Master Lv. 20

Makes a spider web of the character’s shadow, and holds up to 6 enemies in one spot at once. Mobility of the monsters caught in the spider web will be disabled.

Level data 20 levels
Lv. MPTargetsDurationChance Effect
1 10 6 5s 42% MP -10; For 5 sec, holds the enemies with 42% success rate
2 10 6 5s 44% MP -10; For 5 sec, holds the enemies with 44% success rate
3 10 6 5s 46% MP -10; For 5 sec, holds the enemies with 46% success rate
4 10 6 5s 48% MP -10; For 5 sec, holds the enemies with 48% success rate
5 10 6 5s 50% MP -10; For 5 sec, holds the enemies with 50% success rate
6 14 6 6s 52% MP -14; For 6 sec, holds the enemies with 52% success rate
7 14 6 6s 54% MP -14; For 6 sec, holds the enemies with 54% success rate
8 14 6 6s 56% MP -14; For 6 sec, holds the enemies with 56% success rate
9 14 6 6s 58% MP -14; For 6 sec, holds the enemies with 58% success rate
10 14 6 6s 60% MP -14; For 6 sec, holds the enemies with 60% success rate
11 18 6 7s 62% MP -18; For 7 sec, holds the enemies with 62% success rate
12 18 6 7s 64% MP -18; For 7 sec, holds the enemies with 64% success rate
13 18 6 7s 66% MP -18; For 7 sec, holds the enemies with 66% success rate
14 18 6 7s 68% MP -18; For 7 sec, holds the enemies with 68% success rate
15 18 6 7s 70% MP -18; For 7 sec, holds the enemies with 70% success rate
16 22 6 8s 72% MP -22; For 8 sec, holds the enemies with 72% success rate
17 22 6 8s 74% MP -22; For 8 sec, holds the enemies with 74% success rate
18 22 6 8s 76% MP -22; For 8 sec, holds the enemies with 76% success rate
19 22 6 8s 78% MP -22; For 8 sec, holds the enemies with 78% success rate
20 22 6 8s 80% MP -22; For 8 sec, holds the enemies with 80% success rate

Alchemist

Passive Master Lv. 20

Enhances the effects of recovery items including potions or lengthens the duration of items applied to the status of the character, with an exception of recovery items such as the Elixir that provide recovery based on %.

Level data 20 levels
Lv. Effect
1 Recovery rate 103%, Duration of Effect 103%
2 Recovery rate 106%, Duration of Effect 106%
3 Recovery rate 109%, Duration of Effect 109%
4 Recovery rate 112%, Duration of Effect 112%
5 Recovery rate 115%, Duration of Effect 115%
6 Recovery rate 118%, Duration of Effect 118%
7 Recovery rate 121%, Duration of Effect 121%
8 Recovery rate 124%, Duration of Effect 124%
9 Recovery rate 127%, Duration of Effect 127%
10 Recovery rate 130%, Duration of Effect 130%
11 Recovery rate 132%, Duration of Effect 132%
12 Recovery rate 134%, Duration of Effect 134%
13 Recovery rate 136%, Duration of Effect 136%
14 Recovery rate 138%, Duration of Effect 138%
15 Recovery rate 140%, Duration of Effect 140%
16 Recovery rate 142%, Duration of Effect 142%
17 Recovery rate 144%, Duration of Effect 144%
18 Recovery rate 146%, Duration of Effect 146%
19 Recovery rate 148%, Duration of Effect 148%
20 Recovery rate 150%, Duration of Effect 150%

Venom

Passive Claw Master Lv. 20

Throws a poisonous Throwing Star. Monsters that have been struck will be poisoned according to the pre-established success rate. It can be used against one monster up to 3 times during which the monster's HP will not go any lower than 1.

Level data 20 levels
Lv. DurationChance Effect
1 2s 11% Attack 31, for 2secs, Success rate 11%
2 2s 12% Attack 32, for 2secs, Success rate 12%
3 2s 13% Attack 33, for 2secs, Success rate 13%
4 2s 14% Attack 34, for 2secs, Success rate 14%
5 2s 15% Attack 35, for 2secs, Success rate 15%
6 2s 16% Attack 36, for 2secs, Success rate 16%
7 2s 17% Attack 37, for 2secs, Success rate 17%
8 2s 18% Attack 38, for 2secs, Success rate 18%
9 2s 19% Attack 39, for 2secs, Success rate 19%
10 2s 20% Attack 40, for 2secs, Success rate 20%
11 3s 21% Attack 41, for 3secs, Success rate 21%
12 3s 22% Attack 42, for 3secs, Success rate 22%
13 3s 23% Attack 43, for 3secs, Success rate 23%
14 3s 24% Attack 44, for 3secs, Success rate 24%
15 3s 25% Attack 45, for 3secs, Success rate 25%
16 3s 26% Attack 46, for 3secs, Success rate 26%
17 3s 27% Attack 47, for 3secs, Success rate 27%
18 3s 28% Attack 48, for 3secs, Success rate 28%
19 3s 29% Attack 49, for 3secs, Success rate 29%
20 3s 30% Attack 50, for 3secs, Success rate 30%

Triple Throw

Claw Master Lv. 20

Attacks monsters by throwing 3 stars at once.

Level data 20 levels
Lv. MPDamage Effect
1 11 86% MP -11, Damage 86%
2 11 87% MP -11, Damage 87%
3 12 88% MP -12, Damage 88%
4 12 89% MP -12, Damage 89%
5 13 90% MP -13, Damage 90%
6 13 92% MP -13, Damage 92%
7 14 94% MP -14, Damage 94%
8 14 96% MP -14, Damage 96%
9 15 98% MP -15, Damage 98%
10 15 100% MP -15, Damage 100%
11 16 102% MP -16, Damage 102%
12 16 104% MP -16, Damage 104%
13 17 106% MP -17, Damage 106%
14 17 108% MP -17, Damage 108%
15 18 110% MP -18, Damage 110%
16 18 112% MP -18, Damage 112%
17 19 114% MP -19, Damage 114%
18 19 116% MP -19, Damage 116%
19 20 118% MP -20, Damage 118%
20 20 120% MP -20, Damage 120%

Poison Bomb

Claw Master Lv. 30

Throws a bomb that generates a poisonous cloud. Monsters within the range of the poisonous cloud will continuously incur damage.

Level data 30 levels
Lv. MPDamageTargetsDurationChance Effect
1 21 104% 6 4s 51% MP -21, Damage 104%, last for 4 sec. at 51% Rate.
2 21 108% 6 4s 52% MP -21, Damage 108%, last for 4 sec. at 52% Rate.
3 22 112% 6 4s 53% MP -22, Damage 112%, last for 4 sec. at 53% Rate.
4 22 116% 6 8s 54% MP -22, Damage 116%, last for 8 sec. at 54% Rate.
5 23 120% 6 8s 55% MP -23, Damage 120%, last for 8 sec. at 55% Rate.
6 23 124% 6 8s 56% MP -23, Damage 124%, last for 8 sec. at 56% Rate.
7 24 128% 6 12s 57% MP -24, Damage 128%, last for 12 sec. at 57% Rate.
8 24 132% 6 12s 58% MP -24, Damage 132%, last for 12 sec. at 58% Rate.
9 25 136% 6 12s 59% MP -25, Damage 136%, last for 12 sec. at 59% Rate.
10 25 140% 6 16s 60% MP -25, Damage 140%, last for 16 sec. at 60% Rate.
11 26 144% 6 16s 61% MP -26, Damage 144%, last for 16 sec. at 61% Rate.
12 26 148% 6 16s 62% MP -26, Damage 148%, last for 16 sec. at 62% Rate.
13 27 152% 6 20s 63% MP -27, Damage 152%, last for 20 sec. at 63% Rate.
14 27 156% 6 20s 64% MP -27, Damage 156%, last for 20 sec. at 64% Rate.
15 28 160% 6 20s 65% MP -28, Damage 160%, last for 20 sec. at 65% Rate.
16 28 164% 6 24s 66% MP -28, Damage 164%, last for 24 sec. at 66% Rate.
17 29 168% 6 24s 67% MP -29, Damage 168%, last for 24 sec. at 67% Rate.
18 29 172% 6 24s 68% MP -29, Damage 172%, last for 24 sec. at 68% Rate.
19 30 176% 6 28s 69% MP -30, Damage 176%, last for 28 sec. at 69% Rate.
20 30 180% 6 28s 70% MP -30, Damage 180%, last for 28 sec. at 70% Rate.
21 31 184% 6 28s 71% MP -31, Damage 184%, last for 28 sec. at 71% Rate.
22 31 188% 6 32s 72% MP -31, Damage 188%, last for 32 sec. at 72% Rate.
23 32 192% 6 32s 73% MP -32, Damage 192%, last for 32 sec. at 73% Rate.
24 32 196% 6 32s 74% MP -32, Damage 196%, last for 32 sec. at 74% Rate.
25 33 200% 6 36s 75% MP -33, Damage 200%, last for 36 sec. at 75% Rate.
26 33 204% 6 36s 76% MP -33, Damage 204%, last for 36 sec. at 76% Rate.
27 34 208% 6 36s 77% MP -34, Damage 208%, last for 36 sec. at 77% Rate.
28 34 212% 6 40s 78% MP -34, Damage 212%, last for 40 sec. at 78% Rate.
29 35 216% 6 40s 79% MP -35, Damage 216%, last for 40 sec. at 79% Rate.
30 35 220% 6 40s 80% MP -35, Damage 220%, last for 40 sec. at 80% Rate.

Shadow Partner

Buff Master Lv. 30

Summons a shadow, which repeats the character’s every move, for a given duration. It has no special strength.

Level data 30 levels
Lv. MPDuration Effect
1 200 60s MP -200, 1 Summoning Rock; Summon for 60 sec, Attack 20%, Skill 21%
2 195 60s MP -195, 1 Summoning Rock; Summon for 60 sec, Attack 24%, Skill 21%
3 190 60s MP -190, 1 Summoning Rock; Summon for 60 sec, Attack 28%, Skill 21%
4 185 60s MP -185, 1 Summoning Rock; Summon for 60 sec, Attack 31%, Skill 21%
5 180 60s MP -180, 1 Summoning Rock; Summon for 60 sec, Attack 34%, Skill 21%
6 175 60s MP -175, 1 Summoning Rock; Summon for 60 sec, Attack 37%, Skill 21%
7 170 60s MP -170, 1 Summoning Rock; Summon for 60 sec, Attack 40%, Skill 21%
8 165 60s MP -165, 1 Summoning Rock; Summon for 60 sec, Attack 43%, Skill 22%
9 160 60s MP -160, 1 Summoning Rock; Summon for 60 sec, Attack 46%, Skill 23%
10 155 60s MP -155, 1 Summoning Rock; Summon for 60 sec, Attack 49%, Skill 24%
11 150 120s MP -150, 1 Summoning Rock; Summon for 120 sec, Attack 52%, Skill 25%
12 145 120s MP -145, 1 Summoning Rock; Summon for 120 sec, Attack 54%, Skill 26%
13 140 120s MP -140, 1 Summoning Rock; Summon for 120 sec, Attack 56%, Skill 27%
14 135 120s MP -135, 1 Summoning Rock; Summon for 120 sec, Attack 58%, Skill 28%
15 130 120s MP -130, 1 Summoning Rock; Summon for 120 sec, Attack 60%, Skill 29%
16 125 120s MP -125, 1 Summoning Rock; Summon for 120 sec, Attack 62%, Skill 30%
17 120 120s MP -120, 1 Summoning Rock; Summon for 120 sec, Attack 64%, Skill 31%
18 115 120s MP -115, 1 Summoning Rock; Summon for 120 sec, Attack 66%, Skill 32%
19 110 120s MP -110, 1 Summoning Rock; Summon for 120 sec, Attack 68%, Skill 33%
20 105 120s MP -105, 1 Summoning Rock; Summon for 120 sec, Attack 70%, Skill 34%
21 100 180s MP -100, 1 Summoning Rock; Summon for 180 sec, Attack 71%, Skill 35%
22 95 180s MP -95, 1 Summoning Rock; Summon for 180 sec, Attack 72%, Skill 36%
23 90 180s MP -90, 1 Summoning Rock; Summon for 180 sec, Attack 73%, Skill 37%
24 85 180s MP -85, 1 Summoning Rock; Summon for 180 sec, Attack 74%, Skill 38%
25 80 180s MP -80, 1 Summoning Rock; Summon for 180 sec, Attack 75%, Skill 40%
26 75 240s MP -75, 1 Summoning Rock; Summon for 240 sec, Attack 76%, Skill 42%
27 70 240s MP -70, 1 Summoning Rock; Summon for 240 sec, Attack 77%, Skill 44%
28 65 240s MP -65, 1 Summoning Rock; Summon for 240 sec, Attack 78%, Skill 46%
29 60 240s MP -60, 1 Summoning Rock; Summon for 240 sec, Attack 79%, Skill 48%
30 55 240s MP -55, 1 Summoning Rock; Summon for 240 sec, Attack 80%, Skill 50%

Shadow Spark

Master Lv. 30

Throws a powerful throwing star imbued with the power of darkness to penetrates enemies.

Level data 30 levels
Lv. MPDamageTargets Effect
1 16 65% 4 MP -16; Uses 3 Throwing Stars to attack up to 4 enemies, Damage 65%
2 16 70% 4 MP -16; Uses 3 Throwing Stars to attack up to 4 enemies, Damage 70%
3 16 75% 4 MP -16; Uses 3 Throwing Stars to attack up to 4 enemies, Damage 75%
4 16 80% 4 MP -16; Uses 3 Throwing Stars to attack up to 4 enemies, Damage 80%
5 16 85% 4 MP -16; Uses 3 Throwing Stars to attack up to 4 enemies, Damage 85%
6 16 90% 4 MP -16; Uses 3 Throwing Stars to attack up to 4 enemies, Damage 90%
7 16 95% 4 MP -16; Uses 3 Throwing Stars to attack up to 4 enemies, Damage 95%
8 16 100% 4 MP -16; Uses 3 Throwing Stars to attack up to 4 enemies, Damage 100%
9 16 105% 4 MP -16; Uses 3 Throwing Stars to attack up to 4 enemies, Damage 105%
10 16 110% 4 MP -16; Uses 3 Throwing Stars to attack up to 4 enemies, Damage 110%
11 23 114% 5 MP -23; Uses 3 Throwing Stars to attack up to 5 enemies, Damage 114%
12 23 118% 5 MP -23; Uses 3 Throwing Stars to attack up to 5 enemies, Damage 118%
13 23 122% 5 MP -23; Uses 3 Throwing Stars to attack up to 5 enemies, Damage 122%
14 23 126% 5 MP -23; Uses 3 Throwing Stars to attack up to 5 enemies, Damage 126%
15 23 130% 5 MP -23; Uses 3 Throwing Stars to attack up to 5 enemies, Damage 130%
16 23 134% 5 MP -23; Uses 3 Throwing Stars to attack up to 5 enemies, Damage 134%
17 23 138% 5 MP -23; Uses 3 Throwing Stars to attack up to 5 enemies, Damage 138%
18 23 142% 5 MP -23; Uses 3 Throwing Stars to attack up to 5 enemies, Damage 142%
19 23 146% 5 MP -23; Uses 3 Throwing Stars to attack up to 5 enemies, Damage 146%
20 23 150% 5 MP -23; Uses 3 Throwing Stars to attack up to 5 enemies, Damage 150%
21 30 153% 6 MP -30; Uses 3 Throwing Stars to attack up to 6 enemies, Damage 153%
22 30 156% 6 MP -30; Uses 3 Throwing Stars to attack up to 6 enemies, Damage 156%
23 30 159% 6 MP -30; Uses 3 Throwing Stars to attack up to 6 enemies, Damage 159%
24 30 162% 6 MP -30; Uses 3 Throwing Stars to attack up to 6 enemies, Damage 162%
25 30 165% 6 MP -30; Uses 3 Throwing Stars to attack up to 6 enemies, Damage 165%
26 30 168% 6 MP -30; Uses 3 Throwing Stars to attack up to 6 enemies, Damage 168%
27 30 171% 6 MP -30; Uses 3 Throwing Stars to attack up to 6 enemies, Damage 171%
28 30 174% 6 MP -30; Uses 3 Throwing Stars to attack up to 6 enemies, Damage 174%
29 30 177% 6 MP -30; Uses 3 Throwing Stars to attack up to 6 enemies, Damage 177%
30 30 180% 6 MP -30; Uses 3 Throwing Stars to attack up to 6 enemies, Damage 180%

Night Walker4th Job

Requirement: Lv. 120 · 13 skills

Call of Cygnus

Buff Master Lv. 40
Requires [Skill Book] Call of Cygnus

Increase all players' stats within a party by certain percentage

Level data 40 levels
Lv. MPDuration Effect
1 10 30s MP -10, all stats +1% for 30sec.
2 10 60s MP -10, all stats +1% for 60sec.
3 10 90s MP -10, all stats +2% for 90sec.
4 10 120s MP -10, all stats +2% for 120sec.
5 10 150s MP -10, all stats +3% for 150sec.
6 20 180s MP -20, all stats +3% for 180sec.
7 20 210s MP -20, all stats +4% for 210sec.
8 20 240s MP -20, all stats +4% for 240sec.
9 20 270s MP -20, all stats +5% for 270sec.
10 20 300s MP -20, all stats +5% for 300sec.
11 30 330s MP -30, all stats +6% for 330sec.
12 30 360s MP -30, all stats +6% for 360sec.
13 30 390s MP -30, all stats +7% for 390sec.
14 30 420s MP -30, all stats +7% for 420sec.
15 30 450s MP -30, all stats +8% for 450sec.
16 40 480s MP -40, all stats +8% for 480sec.
17 40 510s MP -40, all stats +9% for 510sec.
18 40 540s MP -40, all stats +9% for 540sec.
19 40 570s MP -40, all stats +10% for 570sec.
20 40 600s MP -40, all stats +10% for 600sec.
21 50 630s MP -50, all stats +11% for 630sec.
22 50 660s MP -50, all stats +11% for 660sec.
23 50 690s MP -50, all stats +12% for 690sec.
24 50 720s MP -50, all stats +12% for 720sec.
25 50 750s MP -50, all stats +13% for 750sec.
26 60 780s MP -60, all stats +13% for 780sec.
27 60 810s MP -60, all stats +14% for 810sec.
28 60 840s MP -60, all stats +14% for 840sec.
29 60 870s MP -60, all stats +15% for 870sec.
30 60 900s MP -60, all stats +15% for 900sec.
31 70 930s MP -70, all stats +16% for 930sec.
32 70 960s MP -70, all stats +16% for 960sec.
33 70 990s MP -70, all stats +17% for 990sec.
34 70 1020s MP -70, all stats +17% for 1020sec.
35 70 1050s MP -70, all stats +18% for 1050sec.
36 80 1080s MP -80, all stats +18% for 1080sec.
37 60 1110s MP -80, all stats +19% for 1110sec.
38 80 1140s MP -80, all stats +19% for 1140sec.
39 80 1170s MP -80, all stats +20% for 1170sec.
40 80 1200s MP -80, all stats +20% for 1200sec.

Quad Star

Claw Master Lv. 40
Requires Triple Throw Lv. 20 Requires [Skill Book] Quad Star

Attacks one monster by simultaneously throwing 4 stars.

Level data 40 levels
Lv. MPDamage Effect
1 11 92% MP -11, Damage 92%
2 11 93% MP -11, Damage 93%
3 11 94% MP -11, Damage 94%
4 12 95% MP -12, Damage 95%
5 12 96% MP -12, Damage 96%
6 12 97% MP -12, Damage 97%
7 13 98% MP -13, Damage 98%
8 13 99% MP -13, Damage 99%
9 13 100% MP -13, Damage 100%
10 14 101% MP -14, Damage 101%
11 14 102% MP -14, Damage 102%
12 14 103% MP -14, Damage 103%
13 15 104% MP -15, Damage 104%
14 15 105% MP -15, Damage 105%
15 15 106% MP -15, Damage 106%
16 16 107% MP -16, Damage 107%
17 16 108% MP -16, Damage 108%
18 16 109% MP -16, Damage 109%
19 17 110% MP -17, Damage 110%
20 17 111% MP -17, Damage 111%
21 17 112% MP -17, Damage 112%
22 18 113% MP -18, Damage 113%
23 18 114% MP -18, Damage 114%
24 18 115% MP -18, Damage 115%
25 19 116% MP -19, Damage 116%
26 19 117% MP -19, Damage 117%
27 19 118% MP -19, Damage 118%
28 20 119% MP -20, Damage 119%
29 20 120% MP -20, Damage 120%
30 20 121% MP -20, Damage 121%
31 20 142% MP -20, Damage 142%
32 20 144% MP -20, Damage 144%
33 20 146% MP -20, Damage 146%
34 20 148% MP -20, Damage 148%
35 20 150% MP -20, Damage 150%
36 20 151% MP -20, Damage 151%
37 20 152% MP -20, Damage 152%
38 20 153% MP -20, Damage 153%
39 20 154% MP -20, Damage 154%
40 20 155% MP -20, Damage 155%

Hero's Will

Buff Master Lv. 5
Requires Firm Hand

Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

Level data 5 levels
Lv. MPDurationCooldown Effect
1 0 1s 600s Escape from abnormal condition, Terms between skills 600secs
2 0 1s 540s Escape from abnormal condition, Terms between skills 540secs
3 0 1s 480s Escape from abnormal condition, Terms between skills 480secs
4 0 1s 420s Escape from abnormal condition, Terms between skills 420secs
5 0 1s 360s Escape from abnormal condition, Terms between skills 360secs

Enveloping Darkness

Buff Master Lv. 40

Through the art of Ninjutsu, temporarily gain bonus damage and the ability to dodge incoming damage.
Cooldown: 5 min

Level data 40 levels
Lv. MPDurationCooldown Effect
1 11 90s 300s MP -11, Weapon ATT +11, Avoidability +1, for 90secs
2 12 90s 300s MP -12, Weapon ATT +12, Avoidability +2, for 90secs
3 13 90s 300s MP -13, Weapon ATT +13, Avoidability +3 for 90secs
4 14 90s 300s MP -14, Weapon ATT +14, Avoidability +4 for 90secs
5 15 90s 300s MP -15, Weapon ATT +15, Avoidability +5 for 90secs
6 16 90s 300s MP -16, Weapon ATT +16, Avoidability +6 for 90secs
7 17 90s 300s MP -17, Weapon ATT +17, Avoidability +7 for 90secs
8 18 90s 300s MP -18, Weapon ATT +18, Avoidability +8 for 90secs
9 19 90s 300s MP -19, Weapon ATT +19, Avoidability +9 for 90secs
10 20 90s 300s MP -20, Weapon ATT +20, Avoidability +15 for 90secs
11 21 120s 300s MP -21, Weapon ATT +21, Avoidability +17 for 120secs
12 22 120s 300s MP -22, Weapon ATT +22, Avoidability +19 for 120secs
13 23 120s 300s MP -23, Weapon ATT +23, Avoidability +21 for 120secs
14 24 120s 300s MP -24, Weapon ATT +24, Avoidability +23 for 120secs
15 25 120s 300s MP -25, Weapon ATT +25, Avoidability +25 for 120secs
16 26 120s 300s MP -26, Weapon ATT +26, Avoidability +27 for 120secs
17 27 120s 300s MP -27, Weapon ATT +27, Avoidability +29 for 120secs
18 28 120s 300s MP -28, Weapon ATT +28, Avoidability +31 for 120secs
19 29 120s 300s MP -29, Weapon ATT +29, Avoidability +33 for 120secs
20 30 120s 300s MP -30, Weapon ATT +30, Avoidability +35 for 120secs
21 31 150s 300s MP -31, Weapon ATT +31, Avoidability +37 for 150secs
22 32 150s 300s MP -32, Weapon ATT +32, Avoidability +39 for 150secs
23 33 150s 300s MP -33, Weapon ATT +33, Avoidability +41 for 150secs
24 34 150s 300s MP -34, Weapon ATT +34, Avoidability +43 for 150secs
25 35 150s 300s MP -35, Weapon ATT +35, Avoidability +45 for 150secs
26 36 150s 300s MP -36, Weapon ATT +36, Avoidability +47 for 150secs
27 37 150s 300s MP -37, Weapon ATT +37, Avoidability +49 for 150secs
28 38 150s 300s MP -38, Weapon ATT +38, Avoidability +51 for 150secs
29 39 150s 300s MP -39, Weapon ATT +39, Avoidability +53 for 150secs
30 40 150s 300s MP -40, Weapon ATT +40, Avoidability +60 for 150secs
31 40 180s 300s MP -40, Weapon ATT +40, Avoidability +65 for 180secs
32 40 180s 300s MP -40, Weapon ATT +40, Avoidability +70 for 180secs
33 40 180s 300s MP -40, Weapon ATT +40, Avoidability +75 for 180secs
34 40 180s 300s MP -40, Weapon ATT +40, Avoidability +80 for 180secs
35 40 180s 300s MP -40, Weapon ATT +40, Avoidability +85 for 180secs
36 40 180s 300s MP -40, Weapon ATT +40, Avoidability +90 for 180secs
37 40 180s 300s MP -40, Weapon ATT +40, Avoidability +110 for 180secs
38 40 180s 300s MP -40, Weapon ATT +40, Avoidability +120 for 180secs
39 40 180s 300s MP -40, Weapon ATT +40, Avoidability +135 for 180secs
40 40 180s 300s MP -40, Weapon ATT +40, Avoidability +150 for 180secs

Dark Harmony

Passive Master Lv. 30
Requires [Skill Book] Dark Harmony Lv. 210

Permanently gain LUK.

Level data 30 levels
Lv. Effect
1 LUK +1
2 LUK +2
3 LUK +3
4 LUK +4
5 LUK +5
6 LUK +6
7 LUK +7
8 LUK +8
9 LUK +9
10 LUK +10
11 LUK +11
12 LUK +12
13 LUK +13
14 LUK +14
15 LUK +15
16 LUK +16
17 LUK +17
18 LUK +18
19 LUK +19
20 LUK +20
21 LUK +21
22 LUK +22
23 LUK +23
24 LUK +24
25 LUK +25
26 LUK +26
27 LUK +27
28 LUK +28
29 LUK +29
30 LUK +30

Lifesteal

Passive Master Lv. 30
Requires [Skill Book] Lifesteal Lv. 210

Drains the energy of those struck by stars. Improves crit damage for all attacks.

Level data 30 levels
Lv. Effect
1 Heals for 0.03% of each attack, +10% critical damage.
2 Heals for 0.06% of each attack, +10% critical damage.
3 Heals for 0.09% of each attack, +10% critical damage.
4 Heals for 0.13% of each attack, +10% critical damage.
5 Heals for 0.16% of each attack, +10% critical damage.
6 Heals for 0.19% of each attack, +10% critical damage.
7 Heals for 0.23% of each attack, +10% critical damage.
8 Heals for 0.26% of each attack, +10% critical damage.
9 Heals for 0.29% of each attack, +10% critical damage.
10 Heals for 0.33% of each attack, +10% critical damage.
11 Heals for 0.36% of each attack, +10% critical damage.
12 Heals for 0.39% of each attack, +10% critical damage.
13 Heals for 0.43% of each attack, +10% critical damage.
14 Heals for 0.46% of each attack, +10% critical damage.
15 Heals for 0.49% of each attack, +10% critical damage.
16 Heals for 0.53% of each attack, +10% critical damage.
17 Heals for 0.56% of each attack, +10% critical damage.
18 Heals for 0.59% of each attack, +10% critical damage.
19 Heals for 0.63% of each attack, +10% critical damage.
20 Heals for 0.66% of each attack, +10% critical damage.
21 Heals for 0.69% of each attack, +10% critical damage.
22 Heals for 0.73% of each attack, +10% critical damage.
23 Heals for 0.76% of each attack, +10% critical damage.
24 Heals for 0.79% of each attack, +10% critical damage.
25 Heals for 0.83% of each attack, +10% critical damage.
26 Heals for 0.86% of each attack, +10% critical damage.
27 Heals for 0.89% of each attack, +10% critical damage.
28 Heals for 0.93% of each attack, +10% critical damage.
29 Heals for 0.96% of each attack, +10% critical damage.
30 Heals for 0.99% of each attack, +10% critical damage.

Darkness Mastery

Passive Master Lv. 30
Requires Darkness Lv. 20

Enhances the power of Darkness. Passively gain LUK at skill mastery level.

Level data 30 levels
Lv. Effect
1 Darkness summon attack damage +55%
2 Darkness summon attack damage +60%
3 Darkness summon attack damage +65%
4 Darkness summon attack damage +70%
5 Darkness summon attack damage +75%
6 Darkness summon attack damage +80%
7 Darkness summon attack damage +85%
8 Darkness summon attack damage +90%
9 Darkness summon attack damage +95%
10 Darkness summon attack damage +100%
11 Darkness summon attack damage +105%
12 Darkness summon attack damage +110%
13 Darkness summon attack damage +115%
14 Darkness summon attack damage +120%
15 Darkness summon attack damage +125%
16 Darkness summon attack damage +130%
17 Darkness summon attack damage +135%
18 Darkness summon attack damage +140%
19 Darkness summon attack damage +145%
20 Darkness summon attack damage +150%
21 Darkness summon attack damage +155%
22 Darkness summon attack damage +160%
23 Darkness summon attack damage +165%
24 Darkness summon attack damage +170%
25 Darkness summon attack damage +175%
26 Darkness summon attack damage +180%
27 Darkness summon attack damage +185%
28 Darkness summon attack damage +190%
29 Darkness summon attack damage +195%
30 Darkness summon attack damage +200%. Passively gain +10 LUK.

Satanic

Passive Master Lv. 10
Requires [Skill Book] Satanic Lv. 210

Immense power at the cost of your soul.
Grants 100% Lifesteal and a chance to ignore Weapon Cancel and Damage Reflect effects on monsters.
Dark Sight does not deactivate on attack.
While Satanic is active, Dark Sight is not required to gain bonus damage from Vanish.Cooldown: 3min

Level data 10 levels
Lv. DurationCooldown Effect
1 40s 180s For 40s, Lifesteal recovers 100% of HP. Ignores Weapon Cancel and Damage Reflect on monsters at a 10% rate.
2 40s 180s For 40s, Lifesteal recovers 100% of HP. Ignores Weapon Cancel and Damage Reflect on monsters at a 20% rate.
3 40s 180s For 40s, Lifesteal recovers 100% of HP. Ignores Weapon Cancel and Damage Reflect on monsters at a 30% rate.
4 40s 180s For 40s, Lifesteal recovers 100% of HP. Ignores Weapon Cancel and Damage Reflect on monsters at a 40% rate.
5 40s 180s For 40s, Lifesteal recovers 100% of HP. Ignores Weapon Cancel and Damage Reflect on monsters at a 50% rate.
6 40s 180s For 40s, Lifesteal recovers 100% of HP. Ignores Weapon Cancel and Damage Reflect on monsters at a 60% rate.
7 40s 180s For 40s, Lifesteal recovers 100% of HP. Ignores Weapon Cancel and Damage Reflect on monsters at a 70% rate.
8 40s 180s For 40s, Lifesteal recovers 100% of HP. Ignores Weapon Cancel and Damage Reflect on monsters at a 80% rate.
9 40s 180s For 40s, Lifesteal recovers 100% of HP. Ignores Weapon Cancel and Damage Reflect on monsters at a 90% rate.
10 40s 180s For 40s, Lifesteal recovers 100% of HP. Ignores Weapon Cancel and Damage Reflect on monsters at a 100% rate.

Enveloping Darkness - Cooldown Cutter

Passive Master Lv. 20
Requires [Skill Book] Enveloping Darkness - Cooldown Cutter Lv. 225

Reduces the cooldown of Enveloping Darkness.

Level data 20 levels
Lv. Cooldown Effect
1 285s -15 seconds.
2 270s -30 seconds.
3 255s -45 seconds.
4 240s -60 seconds.
5 225s -75 seconds.
6 210s -90 seconds.
7 195s -105 seconds.
8 180s -120 seconds.
9 165s -135 seconds.
10 150s -150 seconds.
11 135s -165 seconds.
12 120s -180 seconds.
13 105s -195 seconds.
14 90s -210 seconds.
15 75s -225 seconds.
16 60s -240 seconds.
17 45s -255 seconds.
18 30s -270 seconds.
19 15s -285 seconds.
20 -300 seconds.

Shadow Stars Mastery

Passive Master Lv. 20
Requires [Skill Book] Shadow Stars Mastery Lv. 225

Increases the duration of Shadow Partner, Shadow Stars and reduces the required stars.

Level data 20 levels
Lv. Duration Effect
1 183s Additional duration +3 seconds, using 195 stars.
2 186s Additional duration +6 seconds, using 190 stars.
3 189s Additional duration +9 seconds, using 185 stars.
4 192s Additional duration +12 seconds, using 180 stars.
5 195s Additional duration +15 seconds, using 175 stars.
6 198s Additional duration +18 seconds, using 170 stars.
7 201s Additional duration +21 seconds, using 165 stars.
8 204s Additional duration +24 seconds, using 160 stars.
9 207s Additional duration +27 seconds, using 155 stars.
10 210s Additional duration +30 seconds, using 150 stars.
11 213s Additional duration +33 seconds, using 145 stars.
12 216s Additional duration +36 seconds, using 140 stars.
13 219s Additional duration +39 seconds, using 135 stars.
14 222s Additional duration +42 seconds, using 130 stars.
15 225s Additional duration +45 seconds, using 125 stars.
16 228s Additional duration +48 seconds, using 120 stars.
17 231s Additional duration +51 seconds, using 115 stars.
18 234s Additional duration +54 seconds, using 110 stars.
19 237s Additional duration +57 seconds, using 105 stars.
20 240s Additional duration +60 seconds, using 100 stars.

Soul Piercer - Extra Strike

Passive Master Lv. 20
Requires [Skill Book] Soul Piercer - Extra Strike Lv. 240

Given a chance, allows Soul Piercer to deal an additional strike.

Level data 20 levels
Lv. Effect
1 5% chance to deal an additional strike.
2 10% chance to deal an additional strike.
3 15% chance to deal an additional strike.
4 20% chance to deal an additional strike.
5 25% chance to deal an additional strike.
6 30% chance to deal an additional strike.
7 35% chance to deal an additional strike.
8 40% chance to deal an additional strike.
9 45% chance to deal an additional strike.
10 50% chance to deal an additional strike.
11 55% chance to deal an additional strike.
12 60% chance to deal an additional strike.
13 65% chance to deal an additional strike.
14 70% chance to deal an additional strike.
15 75% chance to deal an additional strike.
16 80% chance to deal an additional strike.
17 85% chance to deal an additional strike.
18 90% chance to deal an additional strike.
19 95% chance to deal an additional strike.
20 100% chance to deal an additional strike.

Soul Piercer

Dark Claw Master Lv. 40
Requires [Skill Book] Soul Piercer

Throws a single enchanted star piercing the soul significantly reducing the enemy's defense.
Cooldown: 1min

Level data 40 levels
Lv. MPDamageTargetsDurationCooldown Effect
1 12 710% 1 30s 60s MP -12, Damage 710%, Defense -60% for 30 seconds
2 12 720% 1 30s 60s MP -12, Damage 720%, Defense -60% for 30 seconds
3 12 730% 1 30s 60s MP -12, Damage 730%, Defense -60% for 30 seconds
4 12 740% 1 30s 60s MP -12, Damage 740%, Defense -60% for 30 seconds
5 12 750% 1 30s 60s MP -12, Damage 750%, Defense -60% for 30 seconds
6 12 760% 1 30s 60s MP -12, Damage 760%, Defense -60% for 30 seconds
7 12 770% 1 30s 60s MP -12, Damage 770%, Defense -60% for 30 seconds
8 12 780% 1 30s 60s MP -12, Damage 780%, Defense -60% for 30 seconds
9 12 790% 1 30s 60s MP -12, Damage 790%, Defense -60% for 30 seconds
10 12 800% 1 30s 60s MP -12, Damage 800%, Defense -60% for 30 seconds
11 24 810% 1 30s 60s MP -24, Damage 810%, Defense -70% for 30 seconds
12 24 820% 1 30s 60s MP -24, Damage 820%, Defense -70% for 30 seconds
13 24 830% 1 30s 60s MP -24, Damage 830%, Defense -70% for 30 seconds
14 24 840% 1 30s 60s MP -24, Damage 840%, Defense -70% for 30 seconds
15 24 850% 1 30s 60s MP -24, Damage 850%, Defense -70% for 30 seconds
16 24 860% 1 30s 60s MP -24, Damage 860%, Defense -70% for 30 seconds
17 24 870% 1 30s 60s MP -24, Damage 870%, Defense -70% for 30 seconds
18 24 880% 1 30s 60s MP -24, Damage 880%, Defense -70% for 30 seconds
19 24 890% 1 30s 60s MP -24, Damage 890%, Defense -70% for 30 seconds
20 24 900% 1 30s 60s MP -24, Damage 900%, Defense -70% for 30 seconds
21 36 910% 1 30s 60s MP -36, Damage 910%, Defense -80% for 30 seconds
22 36 920% 1 30s 60s MP -36, Damage 920%, Defense -80% for 30 seconds
23 36 930% 1 30s 60s MP -36, Damage 930%, Defense -80% for 30 seconds
24 36 940% 1 30s 60s MP -36, Damage 940%, Defense -80% for 30 seconds
25 36 950% 1 30s 60s MP -36, Damage 950%, Defense -80% for 30 seconds
26 36 960% 1 30s 60s MP -36, Damage 960%, Defense -80% for 30 seconds
27 36 970% 1 30s 60s MP -36, Damage 970%, Defense -80% for 30 seconds
28 36 980% 1 30s 60s MP -36, Damage 980%, Defense -80% for 30 seconds
29 36 990% 1 30s 60s MP -36, Damage 990%, Defense -80% for 30 seconds
30 36 1000% 1 30s 60s MP -36, Damage 1000%, Defense -80% for 30 seconds
31 36 1320% 1 30s 60s MP -36, Damage 1320%, Defense -90% for 30 seconds
32 36 1340% 1 30s 60s MP -36, Damage 1340%, Defense -90% for 30 seconds
33 36 1360% 1 30s 60s MP -36, Damage 1360%, Defense -90% for 30 seconds
34 36 1380% 1 30s 60s MP -36, Damage 1380%, Defense -90% for 30 seconds
35 36 1400% 1 30s 60s MP -36, Damage 1400%, Defense -90% for 30 seconds
36 36 1420% 1 30s 60s MP -36, Damage 1420%, Defense -90% for 30 seconds
37 36 1440% 1 30s 60s MP -36, Damage 1440%, Defense -90% for 30 seconds
38 36 1460% 1 30s 60s MP -36, Damage 1460%, Defense -90% for 30 seconds
39 36 1480% 1 30s 60s MP -36, Damage 1480%, Defense -90% for 30 seconds
40 36 1500% 1 30s 60s MP -36, Damage 1500%, Defense -90% for 30 seconds

Shadow Stars

Buff Master Lv. 40

Attacks a monster using 200 stars out of the currently equipped star. Allows an infinite number of stars to be thrown for a short period of time.

Level data 40 levels
Lv. MPDuration Effect
1 15 62s MP -15, for 62secs
2 15 64s MP -15, for 64secs
3 15 66s MP -15, for 66secs
4 15 68s MP -15, for 68secs
5 15 70s MP -15, for 70secs
6 15 72s MP -15, for 72secs
7 15 74s MP -15, for 74secs
8 15 76s MP -15, for 76secs
9 15 78s MP -15, for 78secs
10 15 80s MP -15, for 80secs
11 20 82s MP -20, for 82secs
12 20 84s MP -20, for 84secs
13 20 86s MP -20, for 86secs
14 20 88s MP -20, for 88secs
15 20 90s MP -20, for 90secs
16 20 92s MP -20, for 92secs
17 20 94s MP -20, for 94secs
18 20 96s MP -20, for 96secs
19 20 98s MP -20, for 98secs
20 20 100s MP -20, for 100secs
21 25 102s MP -25, for 102secs
22 25 104s MP -25, for 104secs
23 25 106s MP -25, for 106secs
24 25 108s MP -25, for 108secs
25 25 110s MP -25, for 110secs
26 25 112s MP -25, for 112secs
27 25 114s MP -25, for 114secs
28 25 116s MP -25, for 116secs
29 25 118s MP -25, for 118secs
30 25 120s MP -25, for 120secs
31 25 125s MP -25, for 125secs, passively gain +1% critical rate and damage
32 25 130s MP -25, for 130secs, passively gain +2% critical rate and damage
33 25 135s MP -25, for 135secs, passively gain +3% critical rate and damage
34 25 140s MP -25, for 140secs, passively gain +4% critical rate and damage
35 25 145s MP -25, for 145secs, passively gain +5% critical rate and damage
36 25 150s MP -25, for 150secs, passively gain +6% critical rate and damage
37 25 155s MP -25, for 150secs, passively gain +7% critical rate and damage
38 25 160s MP -25, for 160secs, passively gain +8% critical rate and damage
39 25 170s MP -25, for 170secs, passively gain +9% critical rate and damage
40 25 180s MP -25, for 180secs, passively gain +10% critical rate and damage