Classes Warriors Paladin
Explorer Warriors

Paladin

Rank 1 · Yiku Lv. 300

Warrior1st Job

Requirement: Lv. 10 · 6 skills
Also advances to Hero Dark Knight

Improved HP Recovery

Passive Master Lv. 16

Recover additional HP every 10 sec. while standing still.

Level data 16 levels
Lv. Effect
1 Recover additional HP +3
2 Recover additional HP +6
3 Recover additional HP +9
4 Recover additional HP +12
5 Recover additional HP +15
6 Recover additional HP +18
7 Recover additional HP +21
8 Recover additional HP +24
9 Recover additional HP +27
10 Recover additional HP +30
11 Recover additional HP +33
12 Recover additional HP +36
13 Recover additional HP +39
14 Recover additional HP +42
15 Recover additional HP +45
16 Recover additional HP +50

Improved MaxHP Increase

Passive Master Lv. 10
Requires Improved HP Recovery Lv. 5

This skill boosts up the amount of increase on MaxHP after each Level UP, or AP used on MaxHP.

Level data 10 levels
Lv. Effect
1 If Level UP, +4 more; if AP applied, +3 more on top on MaxHP
2 If Level UP, +8 more; if AP applied, +6 more on top on MaxHP
3 If Level UP, +12 more; if AP applied, +9 more on top on MaxHP
4 If Level UP, +16 more; if AP applied, +12 more on top on MaxHP
5 If Level UP, +20 more; if AP applied, +15 more on top on MaxHP
6 If Level UP, +24 more; if AP applied, +18 more on top on MaxHP
7 If Level UP, +28 more; if AP applied, +21 more on top on MaxHP
8 If Level UP, +32 more; if AP applied, +24 more on top on MaxHP
9 If Level UP, +36 more; if AP applied, +27 more on top on MaxHP
10 If Level UP, +40 more; if AP applied, +30 more on top on MaxHP

Endure

Passive Master Lv. 8
Requires Improved MaxHP Increase Lv. 3

Even when hanging on the rope or on a ladder, you'll be able to recover some HP after a certain amount of time.

Level data 8 levels
Lv. Duration Effect
1 31s Recover HP every 31 sec.
2 28s Recover HP every 28 sec.
3 25s Recover HP every 25 sec.
4 22s Recover HP every 22 sec.
5 19s Recover HP every 19 sec.
6 16s Recover HP every 16 sec.
7 13s Recover HP every 13 sec.
8 10s Recover HP every 10 sec.

Iron Body

Buff Master Lv. 20
Requires Endure Lv. 3

Temporarily increases your weapon defense.

Level data 20 levels
Lv. MPDuration Effect
1 8 75s MP -8; weapon def. +2 for 75 sec.
2 8 85s MP -8; weapon def. +4 for 85 sec.
3 8 95s MP -8; weapon def. +6 for 95 sec.
4 8 105s MP -8; weapon def. +8 for 105 sec.
5 9 120s MP -9; weapon def. +10 for 120 sec.
6 9 130s MP -9; weapon def. +12 for 130 sec.
7 9 140s MP -9; weapon def. +14 for 140 sec.
8 10 155s MP -10; weapon def. +16 for 155 sec.
9 10 165s MP -10; weapon def. +18 for 165 sec.
10 10 175s MP -10; weapon def. +20 for 175 sec.
11 11 190s MP -11; weapon def. +22 for 190 sec.
12 11 200s MP -11; weapon def. +24 for 200 sec.
13 12 215s MP -12; weapon def. +26 for 215 sec.
14 12 225s MP -12; weapon def. +28 for 225 sec.
15 13 240s MP -13; weapon def. +30 for 240 sec.
16 13 250s MP -13; weapon def. +32 for 250 sec.
17 14 265s MP -14; weapon def. +34 for 265 sec.
18 14 275s MP -14; weapon def. +36 for 275 sec.
19 15 290s MP -15; weapon def. +38 for 290 sec.
20 15 300s MP -15; weapon def. +40 for 300 sec.

Power Strike

Master Lv. 20

Use MP to deliver a killer blow to the monsters with a sword.

Level data 20 levels
Lv. MPDamage Effect
1 4 165% MP -4; sword damage 165%
2 4 170% MP -4; sword damage 170%
3 4 175% MP -4; sword damage 175%
4 4 180% MP -4; sword damage 180%
5 5 185% MP -5; sword damage 185%
6 5 190% MP -5; sword damage 190%
7 5 195% MP -5; sword damage 195%
8 6 200% MP -6; sword damage 200%
9 6 205% MP -6; sword damage 205%
10 7 210% MP -7; sword damage 210%
11 7 215% MP -7; sword damage 215%
12 8 220% MP -8; sword damage 220%
13 8 225% MP -8; sword damage 225%
14 9 230% MP -9; sword damage 230%
15 9 235% MP -9; sword damage 235%
16 10 240% MP -10; sword damage 240%
17 10 245% MP -10; sword damage 245%
18 11 250% MP -11; sword damage 250%
19 11 255% MP -11; sword damage 255%
20 12 260% MP -12; sword damage 260%

Slash Blast

Master Lv. 20
Requires Power Strike Lv. 1

Use HP and MP to attack every enemy around you with a sword.

Level data 20 levels
Lv. MPHPDamageTargetsRange Effect
1 6 8 72% 6 130 HP -8, MP -6; damage 72%
2 6 8 75% 6 130 HP -8, MP -6; damage 75%
3 6 8 78% 6 130 HP -8, MP -6; damage 78%
4 6 8 81% 6 130 HP -8, MP -6; damage 81%
5 7 9 84% 6 130 HP -9, MP -7; damage 84%
6 7 9 87% 6 130 HP -9, MP -7; damage 87%
7 7 9 90% 6 130 HP -9, MP -7; damage 90%
8 8 10 93% 6 130 HP -10, MP -8; damage 93%
9 8 10 96% 6 130 HP -10, MP -8; damage 96%
10 9 11 99% 6 130 HP -11, MP -9; damage 99%
11 9 11 102% 6 150 HP -11, MP -9; damage 102%
12 10 12 105% 6 150 HP -12, MP -10; damage 105%
13 10 12 108% 6 150 HP -12, MP -10; damage 108%
14 11 13 111% 6 150 HP -13, MP -11; damage 111%
15 11 13 114% 6 150 HP -13, MP -11; damage 114%
16 12 14 117% 6 150 HP -14, MP -12; damage 117%
17 12 14 120% 6 150 HP -14, MP -12; damage 120%
18 13 15 123% 6 150 HP -15, MP -13; damage 123%
19 13 15 126% 6 150 HP -15, MP -13; damage 126%
20 14 16 130% 6 150 HP -16, MP -14; damage 130%

Page2nd Job

Requirement: Lv. 30 · 8 skills

Sword Mastery

Passive Master Lv. 20

Increases the sword mastery and accuracy. It only applies when either a one-handed or a two-handed sword is in hand.

Level data 20 levels
Lv. Mastery Effect
1 1% Sword Mastery +15%, accuracy +1
2 1% Sword Mastery +15%, accuracy +2
3 2% Sword Mastery +20%, accuracy +3
4 2% Sword Mastery +20%, accuracy +4
5 3% Sword Mastery +25%, accuracy +5
6 3% Sword Mastery +25%, accuracy +6
7 4% Sword Mastery +30%, accuracy +7
8 4% Sword Mastery +30%, accuracy +8
9 5% Sword Mastery +35%, accuracy +9
10 5% Sword Mastery +35%, accuracy +10
11 6% Sword Mastery +40%, accuracy +11
12 6% Sword Mastery +40%, accuracy +12
13 7% Sword Mastery +45%, accuracy +13
14 7% Sword Mastery +45%, accuracy +14
15 8% Sword Mastery +50%, accuracy +15
16 8% Sword Mastery +50%, accuracy +16
17 9% Sword Mastery +55%, accuracy +17
18 9% Sword Mastery +55%, accuracy +18
19 10% Sword Mastery +60%, accuracy +19
20 10% Sword Mastery +60%, accuracy +20

BW Mastery

Passive Master Lv. 20

Increases the mastery of blunt weapons and accuracy. It only applies when either a one-handed or a two-handed blunt weapon is in hand.

Level data 20 levels
Lv. Mastery Effect
1 1% Mace mastery +15%, accuracy +1
2 1% Mace mastery +15%, accuracy +2
3 2% Mace mastery +20%, accuracy +3
4 2% Mace mastery +20%, accuracy +4
5 3% Mace mastery +25%, accuracy +5
6 3% Mace mastery +25%, accuracy +6
7 4% Mace mastery +30%, accuracy +7
8 4% Mace mastery +30%, accuracy +8
9 5% Mace mastery +35%, accuracy +9
10 5% Mace mastery +35%, accuracy +10
11 6% Mace mastery +40%, accuracy +11
12 6% Mace mastery +40%, accuracy +12
13 7% Mace mastery +45%, accuracy +13
14 7% Mace mastery +45%, accuracy +14
15 8% Mace mastery +50%, accuracy +15
16 8% Mace mastery +50%, accuracy +16
17 9% Mace mastery +55%, accuracy +17
18 9% Mace mastery +55%, accuracy +18
19 10% Mace mastery +60%, accuracy +19
20 10% Mace mastery +60%, accuracy +20

Final Attack: Sword

Master Lv. 20
Requires Sword Mastery Lv. 3

Strikes an another, far deadlier blow following the initial attack with a given success rate. It works only when holding a one-hand or two-hand sword.

Level data 20 levels
Lv. DamageChance Effect
1 155% 22% 22% success rate, final attack damage 155%
2 160% 24% 24% success rate, final attack damage 160%
3 165% 26% 26% success rate, final attack damage 165%
4 170% 28% 28% success rate, final attack damage 170%
5 175% 30% 30% success rate, final attack damage 175%
6 180% 32% 32% success rate, final attack damage 180%
7 185% 34% 34% success rate, final attack damage 185%
8 190% 36% 36% success rate, final attack damage 190%
9 195% 38% 38% success rate, final attack damage 195%
10 200% 40% 40% success rate, final attack damage 200%
11 205% 42% 42% success rate, final attack damage 205%
12 210% 44% 44% success rate, final attack damage 210%
13 215% 46% 46% success rate, final attack damage 215%
14 220% 48% 48% success rate, final attack damage 220%
15 225% 50% 50% success rate, final attack damage 225%
16 230% 52% 52% success rate, final attack damage 230%
17 235% 54% 54% success rate, final attack damage 235%
18 240% 56% 56% success rate, final attack damage 240%
19 245% 58% 58% success rate, final attack damage 245%
20 250% 60% 60% success rate, final attack damage 250%

Final Attack: BW

Master Lv. 20
Requires BW Mastery Lv. 3

Strikes an another, far deadlier blow following the initial attack with a given success rate. It works only when holding a one-hand or two-hand blunt weapon.

Level data 20 levels
Lv. DamageChance Effect
1 155% 22% 22% success rate, final attack damage 155%
2 160% 24% 24% success rate, final attack damage 160%
3 165% 26% 26% success rate, final attack damage 165%
4 170% 28% 28% success rate, final attack damage 170%
5 175% 30% 30% success rate, final attack damage 175%
6 180% 32% 32% success rate, final attack damage 180%
7 185% 34% 34% success rate, final attack damage 185%
8 190% 36% 36% success rate, final attack damage 190%
9 195% 38% 38% success rate, final attack damage 195%
10 200% 40% 40% success rate, final attack damage 200%
11 205% 42% 42% success rate, final attack damage 205%
12 210% 44% 44% success rate, final attack damage 210%
13 215% 46% 46% success rate, final attack damage 215%
14 220% 48% 48% success rate, final attack damage 220%
15 225% 50% 50% success rate, final attack damage 225%
16 230% 52% 52% success rate, final attack damage 230%
17 235% 54% 54% success rate, final attack damage 235%
18 240% 56% 56% success rate, final attack damage 240%
19 245% 58% 58% success rate, final attack damage 245%
20 250% 60% 60% success rate, final attack damage 250%

Sword Booster

Buff Master Lv. 20
Requires Sword Mastery Lv. 5

Uses HP and MP to temporarily boost up the attacking speed of the equipped sword. It only applies when either a one-handed or a two-handed sword is in hand.

Level data 20 levels
Lv. MPHPDuration Effect
1 29 29 10s HP -29, MP -29; increase in sword speed for 10 sec.
2 28 28 20s HP -28, MP -28; increase in sword speed for 20 sec.
3 27 27 30s HP -27, MP -27; increase in sword speed for 30 sec.
4 26 26 40s HP -26, MP -26; increase in sword speed for 40 sec.
5 25 25 50s HP -25, MP -25; increase in sword speed for 50 sec.
6 24 24 60s HP -24, MP -24; increase in sword speed for 60 sec.
7 23 23 70s HP -23, MP -23; increase in sword speed for 70 sec.
8 22 22 80s HP -22, MP -22; increase in sword speed for 80 sec.
9 21 21 90s HP -21, MP -21; increase in sword speed for 90 sec.
10 20 20 100s HP -20, MP -20; increase in sword speed for 100 sec.
11 19 19 110s HP -19, MP -19; increase in sword speed for 110 sec.
12 18 18 120s HP -18, MP -18; increase in sword speed for 120 sec.
13 17 17 130s HP -17, MP -17; increase in sword speed for 130 sec.
14 16 16 140s HP -16, MP -16; increase in sword speed for 140 sec.
15 15 15 150s HP -15, MP -15; increase in sword speed for 150 sec.
16 14 14 160s HP -14, MP -14; increase in sword speed for 160 sec.
17 13 13 170s HP -13, MP -13; increase in sword speed for 170 sec.
18 12 12 180s HP -12, MP -12; increase in sword speed for 180 sec.
19 11 11 190s HP -11, MP -11; increase in sword speed for 190 sec.
20 10 10 300s HP -10, MP -10; increase in sword speed for 300 sec.

BW Booster

Buff Master Lv. 20
Requires BW Mastery Lv. 5

Uses HP and MP to temporarily boost up the attacking speed of the equipped blunt weapon. It only applies when either a one-handed or a two-handed blunt weapon is in hand.

Level data 20 levels
Lv. MPHPDuration Effect
1 29 29 10s HP -29, MP -29; increase in mace speed for 10 sec.
2 28 28 20s HP -28, MP -28; increase in mace speed for 20 sec.
3 27 27 30s HP -27, MP -27; increase in mace speed for 30 sec.
4 26 26 40s HP -26, MP -26; increase in mace speed for 40 sec.
5 25 25 50s HP -25, MP -25; increase in mace speed for 50 sec.
6 24 24 60s HP -24, MP -24; increase in mace speed for 60 sec.
7 23 23 70s HP -23, MP -23; increase in mace speed for 70 sec.
8 22 22 80s HP -22, MP -22; increase in mace speed for 80 sec.
9 21 21 90s HP -21, MP -21; increase in mace speed for 90 sec.
10 20 20 100s HP -20, MP -20; increase in mace speed for 100 sec.
11 19 19 110s HP -19, MP -19; increase in mace speed for 110 sec.
12 18 18 120s HP -18, MP -18; increase in mace speed for 120 sec.
13 17 17 130s HP -17, MP -17; increase in mace speed for 130 sec.
14 16 16 140s HP -16, MP -16; increase in mace speed for 140 sec.
15 15 15 150s HP -15, MP -15; increase in mace speed for 150 sec.
16 14 14 160s HP -14, MP -14; increase in mace speed for 160 sec.
17 13 13 170s HP -13, MP -13; increase in mace speed for 170 sec.
18 12 12 180s HP -12, MP -12; increase in mace speed for 180 sec.
19 11 11 190s HP -11, MP -11; increase in mace speed for 190 sec.
20 10 10 300s HP -10, MP -10; increase in mace speed for 300 sec.

Threaten

Buff Master Lv. 20

Use MP to temporarily threaten a monster. Decreases the level of weapon attack, weapon defense and accuracy of every monster around the area by a percentage.

Level data 20 levels
Lv. MPTargetsDurationChance Effect
1 15 6 44s 31% MP -12; enemy weapon attack, weapon defense, accuracy -1% for 44 sec.
2 15 6 48s 32% MP -12; enemy weapon attack, weapon defense, accuracy -2% for 48 sec.
3 15 6 52s 33% MP -12; enemy weapon attack, weapon defense, accuracy -3% for 52 sec.
4 15 6 56s 34% MP -12; enemy weapon attack, weapon defense, accuracy -4% for 56 sec.
5 15 6 60s 35% MP -12; enemy weapon attack, weapon defense, accuracy -5% for 60 sec.
6 18 6 64s 36% MP -12; enemy weapon attack, weapon defense, accuracy -6% for 64 sec.
7 18 6 68s 37% MP -12; enemy weapon attack, weapon defense, accuracy -7% for 68 sec.
8 18 6 72s 38% MP -12; enemy weapon attack, weapon defense, accuracy -8% for 72 sec.
9 18 6 76s 39% MP -12; enemy weapon attack, weapon defense, accuracy -9% for 76 sec.
10 18 6 80s 40% MP -12; enemy weapon attack, weapon defense, accuracy -10% for 80 sec.
11 20 6 84s 41% MP -20; enemy weapon attack, weapon defense, accuracy -11% for 84 sec.
12 20 6 88s 42% MP -20; enemy weapon attack, weapon defense, accuracy -12% for 88 sec.
13 20 6 92s 43% MP -20; enemy weapon attack, weapon defense, accuracy -13% for 92 sec.
14 20 6 96s 44% MP -20; enemy weapon attack, weapon defense, accuracy -14% for 96 sec.
15 23 6 100s 45% MP -20; enemy weapon attack, weapon defense, accuracy -15% for 100 sec.
16 23 6 104s 46% MP -20; enemy weapon attack, weapon defense, accuracy -16% for 104 sec.
17 23 6 108s 47% MP -20; enemy weapon attack, weapon defense, accuracy -17% for 108 sec.
18 23 6 112s 48% MP -20; enemy weapon attack, weapon defense, accuracy -18% for 112 sec.
19 25 6 116s 49% MP -20; enemy weapon attack, weapon defense, accuracy -19% for 116 sec.
20 25 6 120s 50% MP -20; enemy weapon attack, weapon defense, accuracy -20% for 120 sec.

Power Guard

Buff Master Lv. 30
Requires Threaten Lv. 3

Returns a portion of the damage received from the enemy. Can't return more than 10% of the enemy's Max HP at once, however.

Level data 30 levels
Lv. MPDuration Effect
1 15 3s MP -15 for 3 sec, return 11% of the damage received.
2 15 6s MP -15 for 6 sec, return 12% of the damage received.
3 15 9s MP -15 for 9 sec, return 13% of the damage received.
4 15 12s MP -15 for 12sec, return 14% of the damage received.
5 15 15s MP -15 for 15 sec, return 15% of the damage received.
6 15 18s MP -15 for 18 sec, return 16% of the damage received.
7 15 21s MP -15 for 21 sec, return 17% of the damage received.
8 15 24s MP -15 for 24 sec, return 18% of the damage received.
9 15 27s MP -15 for 27 sec, return 19% of the damage received.
10 15 30s MP -15 for 30 sec, return 20% of the damage received.
11 15 33s MP -15 for 33 sec, return 21% of the damage received.
12 15 36s MP -15 for 36 sec, return 22% of the damage received.
13 15 39s MP -15 for 39 sec, return 23% of the damage received.
14 15 42s MP -15 for 42 sec, return 24% of the damage received.
15 15 45s MP -15 for 45 sec, return 25% of the damage received.
16 30 48s MP -30 for 48 sec, return 26% of the damage received.
17 30 51s MP -30 for 51 sec, return 27% of the damage received.
18 30 54s MP -30 for 54 sec, return 28% of the damage received.
19 30 57s MP -30 for 57 sec, return 29% of the damage received.
20 30 60s MP -30 for 60 sec, return 30% of the damage received.
21 30 63s MP -30 for 63 sec, return 31% of the damage received.
22 30 66s MP -30 for 66 sec, return 32% of the damage received.
23 30 69s MP -30 for 69 sec, return 33% of the damage received.
24 30 72s MP -30 for 72 sec, return 34% of the damage received.
25 30 75s MP -30 for 75 sec, return 35% of the damage received.
26 30 78s MP -30 for 78 sec, return 36% of the damage received.
27 30 81s MP -30 for 81 sec, return 37% of the damage received.
28 30 100s MP -30 for 100 sec, return 38% of the damage received.
29 30 150s MP -30 for 150 sec, return 39% of the damage received.
30 30 300s MP -30 for 300 sec, return 40% of the damage received.

White Knight3rd Job

Requirement: Lv. 70 · 10 skills

Improving MP Recovery

Passive Master Lv. 20

Recovering even more MP every 10 sec.

Level data 20 levels
Lv. Effect
1 Constant additional recovery of MP +2
2 Constant additional recovery of MP +4
3 Constant additional recovery of MP +6
4 Constant additional recovery of MP +8
5 Constant additional recovery of MP +10
6 Constant additional recovery of MP +12
7 Constant additional recovery of MP +14
8 Constant additional recovery of MP +16
9 Constant additional recovery of MP +18
10 Constant additional recovery of MP +20
11 Constant additional recovery of MP +21
12 Constant additional recovery of MP +22
13 Constant additional recovery of MP +23
14 Constant additional recovery of MP +24
15 Constant additional recovery of MP +25
16 Constant additional recovery of MP +26
17 Constant additional recovery of MP +27
18 Constant additional recovery of MP +28
19 Constant additional recovery of MP +29
20 Constant additional recovery of MP +30

Shield Mastery

Passive Master Lv. 20

Shield Defense increases. Only works if a shield is equipped.

Level data 20 levels
Lv. Effect
1 5% Increased Shield Defense
2 10% Increased Shield Defense
3 15% Increased Shield Defense
4 20% Increased Shield Defense
5 25% Increased Shield Defense
6 30% Increased Shield Defense
7 35% Increased Shield Defense
8 40% Increased Shield Defense
9 45% Increased Shield Defense
10 50% Increased Shield Defense
11 55% Increased Shield Defense
12 60% Increased Shield Defense
13 65% Increased Shield Defense
14 70% Increased Shield Defense
15 75% Increased Shield Defense
16 80% Increased Shield Defense
17 85% Increased Shield Defense
18 90% Increased Shield Defense
19 95% Increased Shield Defense
20 100% Increased Shield Defense

Ice Charge: Sword

Master Lv. 30

Temporarily adds an element of ice into the sword.

Level data 30 levels
Lv. MPDamageTargetsDuration Effect
1 25 101% 6 12s Use 25 MP, Damage 101%, For 12 Seconds
2 25 102% 6 19s Use 25 MP, Damage 102%, For 19 Seconds
3 25 103% 6 26s Use 25 MP, Damage 103%, For 26 Seconds
4 25 104% 6 33s Use 25 MP, Damage 104%, For 33 Seconds
5 25 105% 6 40s Use 25 MP, Damage 105%, For 40 Seconds
6 25 106% 6 47s Use 25 MP, Damage 106%, For 47 Seconds
7 25 107% 6 54s Use 25 MP, Damage 107%, For 54 Seconds
8 25 108% 6 61s Use 25 MP, Damage 108%, For 61 Seconds
9 25 109% 6 68s Use 25 MP, Damage 109%, For 68 Seconds
10 25 110% 6 75s Use 25 MP, Damage 110%, For 75 Seconds
11 30 111% 6 82s Use 30 MP, Damage 111%, For 82 Seconds
12 30 112% 6 89s Use 30 MP, Damage 112%, For 89 Seconds
13 30 113% 6 96s Use 30 MP, Damage 113%, For 96 Seconds
14 30 114% 6 103s Use 30 MP, Damage 114%, For 103 Seconds
15 30 115% 6 110s Use 30 MP, Damage 115%, For 110 Seconds
16 30 116% 6 116s Use 30 MP, Damage 116%, For 116 Seconds
17 30 117% 6 122s Use 30 MP, Damage 117%, For 122 Seconds
18 30 118% 6 128s Use 30 MP, Damage 118%, For 128 Seconds
19 30 119% 6 134s Use 30 MP, Damage 119%, For 134 Seconds
20 30 120% 6 140s Use 35 MP, Damage 120%, For 140 Seconds
21 35 121% 6 146s Use 35 MP, Damage 121%, For 146 Seconds
22 35 122% 6 152s Use 35 MP, Damage 122%, For 152 Seconds
23 35 123% 6 158s Use 35 MP, Damage 123%, For 158 Seconds
24 35 124% 6 164s Use 35 MP, Damage 124%, For 164 Seconds
25 35 125% 6 170s Use 35 MP, Damage 125%, For 170 Seconds
26 35 126% 6 176s Use 35 MP, Damage 126%, For 176 Seconds
27 35 127% 6 182s Use 35 MP, Damage 127%, For 182 Seconds
28 35 128% 6 188s Use 35 MP, Damage 128%, For 188 Seconds
29 35 129% 6 194s Use 35 MP, Damage 129%, For 194 Seconds
30 35 130% 6 300s Use 35 MP, Damage 130%, For 300 Seconds

Blizzard Charge: BW

Master Lv. 30

Temporarily adds an element of blizzard into the blunt weapon.

Level data 30 levels
Lv. MPDamageTargetsDuration Effect
1 25 101% 6 12s Use 25 MP, Damage 101%, For 12 Seconds
2 25 102% 6 19s Use 25 MP, Damage 102%, For 19 Seconds
3 25 103% 6 26s Use 25 MP, Damage 103%, For 26 Seconds
4 25 104% 6 33s Use 25 MP, Damage 104%, For 33 Seconds
5 25 105% 6 40s Use 25 MP, Damage 105%, For 40 Seconds
6 25 106% 6 47s Use 25 MP, Damage 106%, For 47 Seconds
7 25 107% 6 54s Use 25 MP, Damage 107%, For 54 Seconds
8 25 108% 6 61s Use 25 MP, Damage 108%, For 61 Seconds
9 25 109% 6 68s Use 25 MP, Damage 109%, For 68 Seconds
10 25 110% 6 75s Use 25 MP, Damage 110%, For 75 Seconds
11 30 111% 6 82s Use 30 MP, Damage 111%, For 82 Seconds
12 30 112% 6 89s Use 30 MP, Damage 112%, For 89 Seconds
13 30 113% 6 96s Use 30 MP, Damage 113%, For 96 Seconds
14 30 114% 6 103s Use 30 MP, Damage 114%, For 103 Seconds
15 30 115% 6 110s Use 30 MP, Damage 115%, For 110 Seconds
16 30 116% 6 116s Use 30 MP, Damage 116%, For 116 Seconds
17 30 117% 6 122s Use 30 MP, Damage 117%, For 122 Seconds
18 30 118% 6 128s Use 30 MP, Damage 118%, For 128 Seconds
19 30 119% 6 134s Use 30 MP, Damage 119%, For 134 Seconds
20 30 120% 6 140s Use 35 MP, Damage 120%, For 140 Seconds
21 35 121% 6 146s Use 35 MP, Damage 121%, For 146 Seconds
22 35 122% 6 152s Use 35 MP, Damage 122%, For 152 Seconds
23 35 123% 6 158s Use 35 MP, Damage 123%, For 158 Seconds
24 35 124% 6 164s Use 35 MP, Damage 124%, For 164 Seconds
25 35 125% 6 170s Use 35 MP, Damage 125%, For 170 Seconds
26 35 126% 6 176s Use 35 MP, Damage 126%, For 176 Seconds
27 35 127% 6 182s Use 35 MP, Damage 127%, For 182 Seconds
28 35 128% 6 188s Use 35 MP, Damage 128%, For 188 Seconds
29 35 129% 6 194s Use 35 MP, Damage 129%, For 194 Seconds
30 35 130% 6 300s Use 35 MP, Damage 130%, For 300 Seconds

Thunder Charge: Sword

Master Lv. 30

Temporarily adds an element of thunder into the sword. Can be stacked with other elemental charges.

Level data 30 levels
Lv. MPDamageTargetsDuration Effect
1 25 101% 6 12s Use 25 MP, Damage 101%, For 12 Seconds
2 25 102% 6 19s Use 25 MP, Damage 102%, For 19 Seconds
3 25 103% 6 26s Use 25 MP, Damage 103%, For 26 Seconds
4 25 104% 6 33s Use 25 MP, Damage 104%, For 33 Seconds
5 25 105% 6 40s Use 25 MP, Damage 105%, For 40 Seconds
6 25 106% 6 47s Use 25 MP, Damage 106%, For 47 Seconds
7 25 107% 6 54s Use 25 MP, Damage 107%, For 54 Seconds
8 25 108% 6 61s Use 25 MP, Damage 108%, For 61 Seconds
9 25 109% 6 68s Use 25 MP, Damage 109%, For 68 Seconds
10 25 110% 6 75s Use 25 MP, Damage 110%, For 75 Seconds
11 30 111% 6 82s Use 30 MP, Damage 111%, For 82 Seconds
12 30 112% 6 89s Use 30 MP, Damage 112%, For 89 Seconds
13 30 113% 6 96s Use 30 MP, Damage 113%, For 96 Seconds
14 30 114% 6 103s Use 30 MP, Damage 114%, For 103 Seconds
15 30 115% 6 110s Use 30 MP, Damage 115%, For 110 Seconds
16 30 116% 6 116s Use 30 MP, Damage 116%, For 116 Seconds
17 30 117% 6 122s Use 30 MP, Damage 117%, For 122 Seconds
18 30 118% 6 128s Use 30 MP, Damage 118%, For 128 Seconds
19 30 119% 6 134s Use 30 MP, Damage 119%, For 134 Seconds
20 30 120% 6 140s Use 35 MP, Damage 120%, For 140 Seconds
21 35 120% 6 146s Use 35 MP, Damage 120%, For 146 Seconds
22 35 121% 6 152s Use 35 MP, Damage 121%, For 152 Seconds
23 35 121% 6 158s Use 35 MP, Damage 121%, For 158 Seconds
24 35 122% 6 164s Use 35 MP, Damage 122%, For 164 Seconds
25 35 122% 6 170s Use 35 MP, Damage 122%, For 170 Seconds
26 35 123% 6 176s Use 35 MP, Damage 123%, For 176 Seconds
27 35 123% 6 182s Use 35 MP, Damage 123%, For 182 Seconds
28 35 124% 6 188s Use 35 MP, Damage 124%, For 188 Seconds
29 35 124% 6 194s Use 35 MP, Damage 124%, For 194 Seconds
30 35 125% 6 300s Use 35 MP, Damage 125%, For 300 Seconds

Lightning Charge: BW

Master Lv. 30

Temporarily adds an element of lightning into the blunt weapon. Can be stacked with other elemental charges.

Level data 30 levels
Lv. MPDamageTargetsDuration Effect
1 25 101% 6 12s Use 25 MP, Damage 101%, For 12 Seconds
2 25 102% 6 19s Use 25 MP, Damage 102%, For 19 Seconds
3 25 103% 6 26s Use 25 MP, Damage 103%, For 26 Seconds
4 25 104% 6 33s Use 25 MP, Damage 104%, For 33 Seconds
5 25 105% 6 40s Use 25 MP, Damage 105%, For 40 Seconds
6 25 106% 6 47s Use 25 MP, Damage 106%, For 47 Seconds
7 25 107% 6 54s Use 25 MP, Damage 107%, For 54 Seconds
8 25 108% 6 61s Use 25 MP, Damage 108%, For 61 Seconds
9 25 109% 6 68s Use 25 MP, Damage 109%, For 68 Seconds
10 25 110% 6 75s Use 25 MP, Damage 110%, For 75 Seconds
11 30 111% 6 82s Use 30 MP, Damage 111%, For 82 Seconds
12 30 112% 6 89s Use 30 MP, Damage 112%, For 89 Seconds
13 30 113% 6 96s Use 30 MP, Damage 113%, For 96 Seconds
14 30 114% 6 103s Use 30 MP, Damage 114%, For 103 Seconds
15 30 115% 6 110s Use 30 MP, Damage 115%, For 110 Seconds
16 30 116% 6 116s Use 30 MP, Damage 116%, For 116 Seconds
17 30 117% 6 122s Use 30 MP, Damage 117%, For 122 Seconds
18 30 118% 6 128s Use 30 MP, Damage 118%, For 128 Seconds
19 30 119% 6 134s Use 30 MP, Damage 119%, For 134 Seconds
20 30 120% 6 140s Use 35 MP, Damage 120%, For 140 Seconds
21 35 120% 6 146s Use 35 MP, Damage 120%, For 146 Seconds
22 35 121% 6 152s Use 35 MP, Damage 121%, For 152 Seconds
23 35 121% 6 158s Use 35 MP, Damage 121%, For 158 Seconds
24 35 122% 6 164s Use 35 MP, Damage 122%, For 164 Seconds
25 35 122% 6 170s Use 35 MP, Damage 122%, For 170 Seconds
26 35 123% 6 176s Use 35 MP, Damage 123%, For 176 Seconds
27 35 123% 6 182s Use 35 MP, Damage 123%, For 182 Seconds
28 35 124% 6 188s Use 35 MP, Damage 124%, For 188 Seconds
29 35 124% 6 194s Use 35 MP, Damage 124%, For 194 Seconds
30 35 125% 6 300s Use 35 MP, Damage 125%, For 300 Seconds

Magic Crash

Master Lv. 20
Requires Charged Blow Lv. 3

Nullifies the magic defense buff used by the monster with a given success rate.

Level data 20 levels
Lv. MPDamageTargetsCooldownChance Effect
1 35 104% 6 1s 24% MP -35, Success rate 24%. Cancel out Enemy's Magical Defense-Up
2 33 108% 6 1s 28% MP -33, Success rate 28%. Cancel out Enemy's Magical Defense-Up
3 31 112% 6 1s 32% MP -31, Success rate 32%. Cancel out Enemy's Magical Defense-Up
4 29 116% 6 1s 36% MP -29, Success rate 36%. Cancel out Enemy's Magical Defense-Up
5 27 120% 6 1s 40% MP -27, Success rate 40%. Cancel out Enemy's Magical Defense-Up
6 25 124% 6 1s 44% MP -25, Success rate 44%. Cancel out Enemy's Magical Defense-Up
7 23 128% 6 1s 48% MP -23, Success rate 48%. Cancel out Enemy's Magical Defense-Up
8 21 132% 6 1s 52% MP -21, Success rate 52%. Cancel out Enemy's Magical Defense-Up
9 19 136% 6 1s 56% MP -19, Success rate 56%. Cancel out Enemy's Magical Defense-Up
10 17 140% 6 1s 60% MP -17, Success rate 60%. Cancel out Enemy's Magical Defense-Up
11 16 144% 6 1s 64% MP -16, Success rate 64%. Cancel out Enemy's Magical Defense-Up
12 15 148% 6 1s 68% MP -15, Success rate 68%. Cancel out Enemy's Magical Defense-Up
13 14 152% 6 1s 72% MP -14, Success rate 72%. Cancel out Enemy's Magical Defense-Up
14 13 156% 6 1s 76% MP -13, Success rate 76%. Cancel out Enemy's Magical Defense-Up
15 12 160% 6 1s 80% MP -12, Success rate 80%. Cancel out Enemy's Magical Defense-Up
16 11 164% 6 1s 84% MP -11, Success rate 84%. Cancel out Enemy's Magical Defense-Up
17 10 168% 6 1s 88% MP -10, Success rate 88%. Cancel out Enemy's Magical Defense-Up
18 9 172% 6 1s 92% MP -9, Success rate 92%. Cancel out Enemy's Magical Defense-Up
19 8 176% 6 1s 96% MP -8, Success rate 96%. Cancel out Enemy's Magical Defense-Up
20 7 180% 6 1s 100% MP -7, Success rate 100%. Cancel out Enemy's Magical Defense-Up

Charged Blow

Master Lv. 30

Make the enemy stunned. You can use this skill only with an active charge. Does not consume the charge.

Level data 30 levels
Lv. MPHPDamageTargetsDurationChanceRange Effect
1 12 15 162% 6 2s 32% 200 Use 15 HP, 12 MP, Damage 162%, Stun 32%
2 12 15 164% 6 2s 34% 200 Use 15 HP, 12 MP, Damage 164%, Stun 34%
3 12 15 166% 6 2s 36% 200 Use 15 HP, 12 MP, Damage 166%, Stun 36%
4 12 15 168% 6 2s 38% 200 Use 15 HP, 12 MP, Damage 168%, Stun 38%
5 12 15 170% 6 2s 40% 200 Use 15 HP, 12 MP, Damage 170%, Stun 40%
6 12 15 172% 6 2s 42% 200 Use 15 HP, 12 MP, Damage 172%, Stun 42%
7 12 15 174% 6 2s 44% 200 Use 15 HP, 12 MP, Damage 174%, Stun 44%
8 12 15 176% 6 2s 46% 200 Use 15 HP, 12 MP, Damage 176%, Stun 46%
9 12 15 178% 6 2s 48% 200 Use 15 HP, 12 MP, Damage 178%, Stun 48%
10 12 15 180% 6 2s 50% 200 Use 15 HP, 12 MP, Damage 180%, Stun 50%
11 19 20 183% 6 3s 52% 200 Use 20 HP, 19 MP, Damage 183%, Stun 52%
12 19 20 186% 6 3s 54% 200 Use 20 HP, 19 MP, Damage 186%, Stun 54%
13 19 20 189% 6 3s 56% 200 Use 20 HP, 19 MP, Damage 189%, Stun 56%
14 19 20 192% 6 3s 58% 200 Use 20 HP, 19 MP, Damage 192%, Stun 58%
15 19 20 195% 6 3s 60% 200 Use 20 HP, 19 MP, Damage 195%, Stun 60%
16 19 20 198% 6 3s 62% 200 Use 20 HP, 19 MP, Damage 198%, Stun 62%
17 19 20 201% 6 3s 64% 200 Use 20 HP, 19 MP, Damage 201%, Stun 64%
18 19 20 204% 6 3s 66% 200 Use 20 HP, 19 MP, Damage 204%, Stun 66%
19 19 20 207% 6 3s 68% 200 Use 20 HP, 19 MP, Damage 207%, Stun 68%
20 19 20 210% 6 3s 70% 200 Use 20 HP, 19 MP, Damage 210%, Stun 70%
21 26 25 214% 6 4s 72% 200 Use 25 HP, 26 MP, Damage 214%, Stun 72%
22 26 25 218% 6 4s 74% 200 Use 25 HP, 26 MP, Damage 218%, Stun 74%
23 26 25 222% 6 4s 76% 200 Use 25 HP, 26 MP, Damage 222%, Stun 76%
24 26 25 226% 6 4s 78% 200 Use 25 HP, 26 MP, Damage 226%, Stun 78%
25 26 25 230% 6 4s 80% 200 Use 25 HP, 26 MP, Damage 230%, Stun 80%
26 26 25 234% 6 4s 82% 200 Use 25 HP, 26 MP, Damage 234%, Stun 82%
27 26 25 238% 6 4s 84% 200 Use 25 HP, 26 MP, Damage 238%, Stun 84%
28 26 25 242% 6 4s 86% 200 Use 25 HP, 26 MP, Damage 242%, Stun 86%
29 26 25 246% 6 4s 88% 200 Use 25 HP, 26 MP, Damage 246%, Stun 88%
30 26 25 250% 6 4s 90% 200 Use 25 HP, 26 MP, Damage 250%, Stun 90%

Fire Charge: Sword

Master Lv. 30

Temporarily adds an element of fire into the sword.

Level data 30 levels
Lv. MPDamageTargetsDuration Effect
1 25 101% 6 12s Use 25 MP, Damage 101%, For 12 Seconds
2 25 102% 6 19s Use 25 MP, Damage 102%, For 19 Seconds
3 25 103% 6 26s Use 25 MP, Damage 103%, For 26 Seconds
4 25 104% 6 33s Use 25 MP, Damage 104%, For 33 Seconds
5 25 105% 6 40s Use 25 MP, Damage 105%, For 40 Seconds
6 25 106% 6 47s Use 25 MP, Damage 106%, For 47 Seconds
7 25 107% 6 54s Use 25 MP, Damage 107%, For 54 Seconds
8 25 108% 6 61s Use 25 MP, Damage 108%, For 61 Seconds
9 25 109% 6 68s Use 25 MP, Damage 109%, For 68 Seconds
10 25 110% 6 75s Use 25 MP, Damage 110%, For 75 Seconds
11 30 111% 6 82s Use 30 MP, Damage 111%, For 82 Seconds
12 30 112% 6 89s Use 30 MP, Damage 112%, For 89 Seconds
13 30 113% 6 96s Use 30 MP, Damage 113%, For 96 Seconds
14 30 114% 6 103s Use 30 MP, Damage 114%, For 103 Seconds
15 30 115% 6 110s Use 30 MP, Damage 115%, For 110 Seconds
16 30 116% 6 116s Use 30 MP, Damage 116%, For 116 Seconds
17 30 117% 6 122s Use 30 MP, Damage 117%, For 122 Seconds
18 30 118% 6 128s Use 30 MP, Damage 118%, For 128 Seconds
19 30 119% 6 134s Use 30 MP, Damage 119%, For 134 Seconds
20 30 120% 6 140s Use 35 MP, Damage 120%, For 140 Seconds
21 35 121% 6 146s Use 35 MP, Damage 121%, For 146 Seconds
22 35 122% 6 152s Use 35 MP, Damage 122%, For 152 Seconds
23 35 123% 6 158s Use 35 MP, Damage 123%, For 158 Seconds
24 35 124% 6 164s Use 35 MP, Damage 124%, For 164 Seconds
25 35 125% 6 170s Use 35 MP, Damage 125%, For 170 Seconds
26 35 126% 6 176s Use 35 MP, Damage 126%, For 176 Seconds
27 35 127% 6 182s Use 35 MP, Damage 127%, For 182 Seconds
28 35 128% 6 188s Use 35 MP, Damage 128%, For 188 Seconds
29 35 129% 6 194s Use 35 MP, Damage 129%, For 194 Seconds
30 35 130% 6 300s Use 35 MP, Damage 130%, For 300 Seconds

Flame Charge: BW

Master Lv. 30

Temporarily adds an element of fire into the blunt weapon.

Level data 30 levels
Lv. MPDamageTargetsDuration Effect
1 25 101% 6 12s Use 25 MP, Damage 101%, For 12 Seconds
2 25 102% 6 19s Use 25 MP, Damage 102%, For 19 Seconds
3 25 103% 6 26s Use 25 MP, Damage 103%, For 26 Seconds
4 25 104% 6 33s Use 25 MP, Damage 104%, For 33 Seconds
5 25 105% 6 40s Use 25 MP, Damage 105%, For 40 Seconds
6 25 106% 6 47s Use 25 MP, Damage 106%, For 47 Seconds
7 25 107% 6 54s Use 25 MP, Damage 107%, For 54 Seconds
8 25 108% 6 61s Use 25 MP, Damage 108%, For 61 Seconds
9 25 109% 6 68s Use 25 MP, Damage 109%, For 68 Seconds
10 25 110% 6 75s Use 25 MP, Damage 110%, For 75 Seconds
11 30 111% 6 82s Use 30 MP, Damage 111%, For 82 Seconds
12 30 112% 6 89s Use 30 MP, Damage 112%, For 89 Seconds
13 30 113% 6 96s Use 30 MP, Damage 113%, For 96 Seconds
14 30 114% 6 103s Use 30 MP, Damage 114%, For 103 Seconds
15 30 115% 6 110s Use 30 MP, Damage 115%, For 110 Seconds
16 30 116% 6 116s Use 30 MP, Damage 116%, For 116 Seconds
17 30 117% 6 122s Use 30 MP, Damage 117%, For 122 Seconds
18 30 118% 6 128s Use 30 MP, Damage 118%, For 128 Seconds
19 30 119% 6 134s Use 30 MP, Damage 119%, For 134 Seconds
20 30 120% 6 140s Use 35 MP, Damage 120%, For 140 Seconds
21 35 121% 6 146s Use 35 MP, Damage 121%, For 146 Seconds
22 35 122% 6 152s Use 35 MP, Damage 122%, For 152 Seconds
23 35 123% 6 158s Use 35 MP, Damage 123%, For 158 Seconds
24 35 124% 6 164s Use 35 MP, Damage 124%, For 164 Seconds
25 35 125% 6 170s Use 35 MP, Damage 125%, For 170 Seconds
26 35 126% 6 176s Use 35 MP, Damage 126%, For 176 Seconds
27 35 127% 6 182s Use 35 MP, Damage 127%, For 182 Seconds
28 35 128% 6 188s Use 35 MP, Damage 128%, For 188 Seconds
29 35 129% 6 194s Use 35 MP, Damage 129%, For 194 Seconds
30 35 130% 6 300s Use 35 MP, Damage 130%, For 300 Seconds

Paladin4th Job

Requirement: Lv. 120 · 17 skills

Achilles

Passive Master Lv. 40

Permanently increases the weapon defense of one's armor

Level data 40 levels
Lv. Effect
1 Damage taken from enemy -0.5%.
2 Damage taken from enemy -1%.
3 Damage taken from enemy -1.5%.
4 Damage taken from enemy -2%.
5 Damage taken from enemy -2.5%.
6 Damage taken from enemy -3%.
7 Damage taken from enemy -3.5%.
8 Damage taken from enemy -4%.
9 Damage taken from enemy -4.5%.
10 Damage taken from enemy -5%.
11 Damage taken from enemy -5.5%.
12 Damage taken from enemy -6%.
13 Damage taken from enemy -6.5%.
14 Damage taken from enemy -7%.
15 Damage taken from enemy -7.5%.
16 Damage taken from enemy -8%.
17 Damage taken from enemy -8.5%.
18 Damage taken from enemy -9%.
19 Damage taken from enemy -9.5%.
20 Damage taken from enemy -10%.
21 Damage taken from enemy -10.5%.
22 Damage taken from enemy -11%.
23 Damage taken from enemy -11.5%.
24 Damage taken from enemy -12%.
25 Damage taken from enemy -12.5%.
26 Damage taken from enemy -13%.
27 Damage taken from enemy -13.5%.
28 Damage taken from enemy -14%.
29 Damage taken from enemy -14.5%.
30 Damage taken from enemy -15%.
31 Damage taken from enemy -15.5%.
32 Damage taken from enemy -16%.
33 Damage taken from enemy -16.5%.
34 Damage taken from enemy -17%.
35 Damage taken from enemy -17.5%.
36 Damage taken from enemy -18%.
37 Damage taken from enemy -18.5%.
38 Damage taken from enemy -19%.
39 Damage taken from enemy -19.5%.
40 Damage taken from enemy -20%.

Guardian

Passive Master Lv. 30

Blocks the monster's attack by using the shield with a given success rate. Additionally, if the close-range attack is blocked, the attacking monster will be stunned for 2 seconds. The skill only works when equipped with a shield

Level data 30 levels
Lv. DurationChance Effect
1 2s 5% Block against enemies attack with success rate 0.5%
2 2s 10% Block against enemies attack with success rate 1%
3 2s 15% Block against enemies attack with success rate 1.5%
4 2s 20% Block against enemies attack with success rate 2%
5 2s 25% Block against enemies attack with success rate 2.5%
6 2s 30% Block against enemies attack with success rate 3%
7 2s 35% Block against enemies attack with success rate 3.5%
8 2s 40% Block against enemies attack with success rate 4%
9 2s 45% Block against enemies attack with success rate 4.5%
10 2s 50% Block against enemies attack with success rate 5%
11 2s 55% Block against enemies attack with success rate 5.5%
12 2s 60% Block against enemies attack with success rate 6%
13 2s 65% Block against enemies attack with success rate 6.5%
14 2s 70% Block against enemies attack with success rate 7%
15 2s 75% Block against enemies attack with success rate 7.5%
16 2s 80% Block against enemies attack with success rate 8%
17 2s 85% Block against enemies attack with success rate 8.5%
18 2s 90% Block against enemies attack with success rate 9%
19 2s 95% Block against enemies attack with success rate 9.5%
20 2s 100% Block against enemies attack with success rate 10%
21 2s 105% Block against enemies attack with success rate 10.5%
22 2s 110% Block against enemies attack with success rate 11%
23 2s 115% Block against enemies attack with success rate 11.5%
24 2s 120% Block against enemies attack with success rate 12%
25 2s 125% Block against enemies attack with success rate 12.5%
26 2s 130% Block against enemies attack with success rate 13%
27 2s 135% Block against enemies attack with success rate 13.5%
28 2s 140% Block against enemies attack with success rate 14%
29 2s 145% Block against enemies attack with success rate 14.5%
30 2s 150% Block against enemies attack with success rate 15%

Maple Warrior

Buff Master Lv. 40
Requires [Skill Book] Maple Warrior

Increase all players' stats within a party by certain percentage

Level data 40 levels
Lv. MPDuration Effect
1 10 30s MP -10, all stats +1% for 30sec.
2 10 60s MP -10, all stats +1% for 60sec.
3 10 90s MP -10, all stats +2% for 90sec.
4 10 120s MP -10, all stats +2% for 120sec.
5 10 150s MP -10, all stats +3% for 150sec.
6 20 180s MP -20, all stats +3% for 180sec.
7 20 210s MP -20, all stats +4% for 210sec.
8 20 240s MP -20, all stats +4% for 240sec.
9 20 270s MP -20, all stats +5% for 270sec.
10 20 300s MP -20, all stats +5% for 300sec.
11 30 330s MP -30, all stats +6% for 330sec.
12 30 360s MP -30, all stats +6% for 360sec.
13 30 390s MP -30, all stats +7% for 390sec.
14 30 420s MP -30, all stats +7% for 420sec.
15 30 450s MP -30, all stats +8% for 450sec.
16 40 480s MP -40, all stats +8% for 480sec.
17 40 510s MP -40, all stats +9% for 510sec.
18 40 540s MP -40, all stats +9% for 540sec.
19 40 570s MP -40, all stats +10% for 570sec.
20 40 600s MP -40, all stats +10% for 600sec.
21 50 630s MP -50, all stats +11% for 630sec.
22 50 660s MP -50, all stats +11% for 660sec.
23 50 690s MP -50, all stats +12% for 690sec.
24 50 720s MP -50, all stats +12% for 720sec.
25 50 750s MP -50, all stats +13% for 750sec.
26 60 780s MP -60, all stats +13% for 780sec.
27 60 810s MP -60, all stats +14% for 810sec.
28 60 840s MP -60, all stats +14% for 840sec.
29 60 870s MP -60, all stats +15% for 870sec.
30 60 900s MP -60, all stats +15% for 900sec.
31 70 930s MP -70, all stats +16% for 930sec.
32 70 960s MP -70, all stats +16% for 960sec.
33 70 990s MP -70, all stats +17% for 990sec.
34 70 1020s MP -70, all stats +17% for 1020sec.
35 70 1050s MP -70, all stats +18% for 1050sec.
36 80 1080s MP -80, all stats +18% for 1080sec.
37 60 1110s MP -80, all stats +19% for 1110sec.
38 80 1140s MP -80, all stats +19% for 1140sec.
39 80 1170s MP -80, all stats +20% for 1170sec.
40 80 1200s MP -80, all stats +20% for 1200sec.

Monster Magnet

Buff Master Lv. 30

Pulls a monster from afar up close.

Level data 30 levels
Lv. MPTargetsChanceRange Effect
1 10 6 42% 200 MP -10, Range 100%, Success rate 42%
2 10 6 44% 200 MP -10, Range 100%, Success rate 44%
3 10 6 46% 200 MP -10, Range 100%, Success rate 46%
4 10 6 48% 200 MP -10, Range 100%, Success rate 48%
5 10 6 50% 200 MP -10, Range 100%, Success rate 50%
6 13 6 52% 200 MP -13, Range 100%, Success rate 52%
7 13 6 54% 200 MP -13, Range 100%, Success rate 54%
8 13 6 56% 200 MP -13, Range 100%, Success rate 56%
9 13 6 58% 200 MP -13, Range 100%, Success rate 58%
10 13 6 60% 200 MP -13, Range 100%, Success rate 60%
11 18 6 62% 300 MP -18, Range 150%, Success rate 62%
12 18 6 64% 300 MP -18, Range 150%, Success rate 64%
13 18 6 66% 300 MP -18, Range 150%, Success rate 66%
14 18 6 68% 300 MP -18, Range 150%, Success rate 68%
15 18 6 70% 300 MP -18, Range 150%, Success rate 70%
16 21 6 72% 300 MP -21, Range 150%, Success rate 72%
17 21 6 74% 300 MP -21, Range 150%, Success rate 74%
18 21 6 76% 300 MP -21, Range 150%, Success rate 76%
19 21 6 78% 300 MP -21, Range 150%, Success rate 78%
20 21 6 80% 300 MP -21, Range 150%, Success rate 80%
21 26 6 82% 400 MP -26, Range 200%, Success rate 82%
22 26 6 84% 400 MP -26, Range 200%, Success rate 84%
23 26 6 86% 400 MP -26, Range 200%, Success rate 86%
24 26 6 88% 400 MP -26, Range 200%, Success rate 88%
25 26 6 90% 400 MP -26, Range 200%, Success rate 90%
26 25 6 91% 400 MP -25, Range 200%, Success rate 91%
27 24 6 92% 400 MP -24, Range 200%, Success rate 92%
28 23 6 93% 400 MP -23, Range 200%, Success rate 93%
29 22 6 94% 400 MP -22, Range 200%, Success rate 94%
30 21 6 95% 400 MP -21, Range 200%, Success rate 95%

Power Stance

Buff Master Lv. 40

Enables one to stay at the same spot after being struck, resisting knock-back effects.

Level data 40 levels
Lv. MPDurationChance Effect
1 30 10s 42% MP -30, for 10secs, prevent from getting knock-backed with success rate 42%.
2 30 20s 44% MP -30, for 20Secs, prevent from getting Knock-backed with success rate 44%.
3 30 30s 46% MP -30, for 30Secs, prevent from getting Knock-backed with success rate 46%.
4 30 40s 48% MP -30, for 40Secs, prevent from getting Knock-backed with success rate 48%.
5 30 50s 50% MP -30, for 50Secs, prevent from getting Knock-backed with success rate 50%.
6 36 60s 52% MP -36, for 60Secs, prevent from getting Knock-backed with success rate 52%.
7 36 70s 54% MP -36, for 70Secs, prevent from getting Knock-backed with success rate 54%.
8 36 80s 56% MP -36, for 80Secs, prevent from getting Knock-backed with success rate 56%.
9 36 90s 58% MP -36, for 90Secs, prevent from getting Knock-backed with success rate 58%.
10 36 100s 60% MP -36, for 100Secs, prevent from getting Knock-backed with success rate 60%.
11 42 110s 62% MP -42, for 110Secs, prevent from getting Knock-backed with success rate 62%.
12 42 120s 64% MP -42, for 120Secs, prevent from getting Knock-backed with success rate 64%.
13 42 130s 66% MP -42, for 130Secs, prevent from getting Knock-backed with success rate 66%.
14 42 140s 68% MP -42, for 140Secs, prevent from getting Knock-backed with success rate 68%.
15 42 150s 70% MP -42, for 150Secs, prevent from getting Knock-backed with success rate 70%.
16 48 160s 72% MP -48, for 160Secs, prevent from getting Knock-backed with success rate 72%.
17 48 170s 74% MP -48, for 170Secs, prevent from getting Knock-backed with success rate 74%.
18 48 180s 76% MP -48, for 180Secs, prevent from getting Knock-backed with success rate 76%.
19 48 190s 78% MP -48, for 190Secs, prevent from getting Knock-backed with success rate 78%.
20 48 200s 80% MP -48, for 200Secs, prevent from getting Knock-backed with success rate 80%.
21 54 210s 81% MP -54, for 210Secs, prevent from getting Knock-backed with success rate 81%.
22 54 220s 82% MP -54, for 220Secs, prevent from getting Knock-backed with success rate 82%.
23 54 230s 83% MP -54, for 230Secs, prevent from getting Knock-backed with success rate 83%.
24 54 240s 84% MP -54, for 240Secs, prevent from getting Knock-backed with success rate 84%.
25 54 250s 85% MP -54, for 250Secs, prevent from getting Knock-backed with success rate 85%.
26 53 260s 86% MP -53, for 260Secs, prevent from getting Knock-backed with success rate 86%.
27 52 270s 87% MP -52, for 270Secs, prevent from getting Knock-backed with success rate 87%.
28 51 280s 88% MP -51, for 280Secs, prevent from getting Knock-backed with success rate 88%.
29 50 290s 89% MP -50, for 290Secs, prevent from getting Knock-backed with success rate 89%.
30 50 300s 90% MP -50, for 300Secs, prevent from getting Knock-backed with success rate 90%.
31 50 300s 91% MP -50, for 300Secs, prevent from getting Knock-backed with success rate 91%.
32 50 300s 91% MP -50, for 300Secs, prevent from getting Knock-backed with success rate 91%.
33 50 300s 92% MP -50, for 300Secs, prevent from getting Knock-backed with success rate 92%.
34 50 300s 93% MP -50, for 300Secs, prevent from getting Knock-backed with success rate 93%.
35 50 300s 94% MP -50, for 300Secs, prevent from getting Knock-backed with success rate 94%.
36 50 300s 95% MP -50, for 300Secs, prevent from getting Knock-backed with success rate 95%.
37 50 300s 96% MP -50, for 300Secs, prevent from getting Knock-backed with success rate 96%.
38 50 300s 97% MP -50, for 300Secs, prevent from getting Knock-backed with success rate 97%.
39 50 300s 98% MP -50, for 300Secs, prevent from getting Knock-backed with success rate 98%.
40 50 300s 99% MP -50, for 300Secs, prevent from getting Knock-backed with success rate 99%.

Hero's Will

Buff Master Lv. 5
Requires Firm Hand

Enables one to shrug off abnormal conditions. The higher the skill level, the more types of abnormal conditions one can nullify.

Level data 5 levels
Lv. MPDurationCooldown Effect
1 0 1s 600s Escape from abnormal condition, Terms between skills 600secs
2 0 1s 540s Escape from abnormal condition, Terms between skills 540secs
3 0 1s 480s Escape from abnormal condition, Terms between skills 480secs
4 0 1s 420s Escape from abnormal condition, Terms between skills 420secs
5 0 1s 360s Escape from abnormal condition, Terms between skills 360secs

Advanced Charge

Master Lv. 10
Requires Charged Blow Lv. 30 Requires [Skill Book] Advanced Charge

Increases the damage incurred when using Charge Blow.

Level data 10 levels
Lv. Damage Effect
1 360% Damage 360%
2 370% Damage 370%
3 380% Damage 380%
4 390% Damage 390%
5 400% Damage 400%
6 410% Damage 410%
7 420% Damage 420%
8 430% Damage 430%
9 440% Damage 440%
10 450% Damage 450%

Heaven's Hammer

Holy Master Lv. 30

Strikes the ground with a huge hammer to attack up to 15 monsters. Reduces normal-type mobs to 1 HP. Deals enormous damage to boss-type mobs.

Level data 30 levels
Lv. MPDamageTargetsCooldown Effect
1 31 1020% 15 59s MP -31, Damage 1020%, Cooldown: 59s.
2 32 1040% 15 58s MP -32, Damage 1040%, Cooldown: 58s.
3 33 1060% 15 57s MP -33, Damage 1060%, Cooldown: 57s.
4 34 1080% 15 56s MP -34, Damage 1080%, Cooldown: 56s.
5 35 1100% 15 55s MP -35, Damage 1100%, Cooldown: 55s.
6 36 1120% 15 54s MP -36, Damage 1120%, Cooldown: 54s.
7 37 1140% 15 53s MP -37, Damage 1140%, Cooldown: 53s.
8 38 1160% 15 52s MP -38, Damage 1160%, Cooldown: 52s.
9 39 1180% 15 51s MP -39, Damage 1180%, Cooldown: 51s.
10 40 1200% 15 50s MP -40, Damage 1200%, Cooldown: 50s.
11 41 1220% 15 49s MP -41, Damage 1220%, Cooldown: 49s.
12 42 1240% 15 48s MP -42, Damage 1240%, Cooldown: 48s.
13 43 1260% 15 47s MP -43, Damage 1260%, Cooldown: 47s.
14 44 1280% 15 46s MP -44, Damage 1280%, Cooldown: 46s.
15 45 1300% 15 45s MP -45, Damage 1300%, Cooldown: 45s.
16 46 1320% 15 44s MP -46, Damage 1320%, Cooldown: 44s.
17 47 1340% 15 43s MP -47, Damage 1340%, Cooldown: 43s.
18 48 1360% 15 42s MP -48, Damage 1360%, Cooldown: 42s.
19 49 1380% 15 41s MP -49, Damage 1380%, Cooldown: 41s.
20 50 1400% 15 40s MP -50, Damage 1400%, Cooldown: 40s.
21 51 1410% 15 38s MP -51, Damage 1410%, Cooldown: 38s.
22 52 1420% 15 36s MP -52, Damage 1420%, Cooldown: 36s.
23 53 1430% 15 34s MP -53, Damage 1430%, Cooldown: 34s.
24 54 1440% 15 32s MP -54, Damage 1440%, Cooldown: 32s.
25 55 1450% 15 30s MP -55, Damage 1450%, Cooldown: 30s.
26 56 1460% 15 25s MP -56, Damage 1460%, Cooldown: 25s.
27 57 1470% 15 20s MP -57, Damage 1470%, Cooldown: 20s.
28 58 1480% 15 15s MP -58, Damage 1480%, Cooldown: 15s.
29 59 1490% 15 10s MP -59, Damage 1490%, Cooldown: 10s.
30 60 1500% 15 7s MP -60, Damage 1500%, Cooldown: 7s.

Rush

Master Lv. 30
Requires [Skill Book] Rush

Makes a mad dash forward, pushing off up to 10 monsters.

Level data 30 levels
Lv. MPDamageTargets Effect
1 22 72% 15 MP -22, Damage 72%, Range 80%
2 24 74% 15 MP -24, Damage 74%, Range 80%
3 26 76% 15 MP -26, Damage 76%, Range 80%
4 28 78% 15 MP -28, Damage 78%, Range 85%
5 30 80% 15 MP -30, Damage 80%, Range 85%
6 32 82% 15 MP -32, Damage 82%, Range 85%
7 34 84% 15 MP -34, Damage 84%, Range 85%
8 36 86% 15 MP -36, Damage 86%, Range 90%
9 38 88% 15 MP -38, Damage 88%, Range 90%
10 40 90% 15 MP -40, Damage 90%, Range 90%
11 42 92% 15 MP -42, Damage 92%, Range 95%
12 44 94% 15 MP -44, Damage 94%, Range 95%
13 46 96% 15 MP -46, Damage 96%, Range 95%
14 48 98% 15 MP -48, Damage 98%, Range 100%
15 50 100% 15 MP -50, Damage 100%, Range 100%
16 52 102% 15 MP -52, Damage 102%, Range 100%
17 54 104% 15 MP -54, Damage 104%, Range 105%
18 56 106% 15 MP -56, Damage 106%, Range 105%
19 58 108% 15 MP -58, Damage 108%, Range 105%
20 60 110% 15 MP -60, Damage 110%, Range 110%
21 59 112% 15 MP -59, Damage 112%, Range 110%
22 58 114% 15 MP -58, Damage 114%, Range 115%
23 57 116% 15 MP -57, Damage 116%, Range 115%
24 56 118% 15 MP -56, Damage 118%, Range 115%
25 55 120% 15 MP -55, Damage 120%, Range 120%
26 54 122% 15 MP -54, Damage 122%, Range 120%
27 53 124% 15 MP -53, Damage 124%, Range 120%
28 52 126% 15 MP -52, Damage 126%, Range 125%
29 51 128% 15 MP -51, Damage 128%, Range 125%
30 50 130% 15 MP -50, Damage 130%, Range 125%

Blast

Master Lv. 40

Delivers three tremendous blows to a single monster.

Level data 40 levels
Lv. MPDamageHitsTargets Effect
1 17 150% 3 1 MP -17, Damage 150%
2 17 152% 3 1 MP -17, Damage 152%
3 17 154% 3 1 MP -17, Damage 154%
4 17 156% 3 1 MP -17, Damage 156%
5 17 158% 3 1 MP -17, Damage 158%
6 20 160% 3 1 MP -20, Damage 160%
7 20 162% 3 1 MP -20, Damage 162%
8 20 164% 3 1 MP -20, Damage 164%
9 20 166% 3 1 MP -20, Damage 166%
10 20 168% 3 1 MP -20, Damage 168%
11 23 170% 3 1 MP -23, Damage 170%
12 23 172% 3 1 MP -23, Damage 172%
13 23 174% 3 1 MP -23, Damage 174%
14 23 176% 3 1 MP -23, Damage 176%
15 23 178% 3 1 MP -23, Damage 178%
16 26 180% 3 1 MP -26, Damage 180%
17 26 182% 3 1 MP -26, Damage 182%
18 26 184% 3 1 MP -26, Damage 184%
19 26 186% 3 1 MP -26, Damage 186%
20 26 188% 3 1 MP -26, Damage 188%
21 29 190% 3 1 MP -29, Damage 190%
22 29 192% 3 1 MP -29, Damage 192%
23 29 194% 3 1 MP -29, Damage 194%
24 29 196% 3 1 MP -29, Damage 196%
25 29 198% 3 1 MP -29, Damage 198%
26 28 200% 3 1 MP -28, Damage 200%
27 27 205% 3 1 MP -27, Damage 205%
28 26 210% 3 1 MP -26, Damage 210%
29 25 215% 3 1 MP -25, Damage 215%
30 24 220% 3 1 MP -24, Damage 220%
31 24 305% 3 1 MP -24, Damage 305%
32 24 310% 3 1 MP -24, Damage 310%
33 24 315% 3 1 MP -24, Damage 315%
34 24 320% 3 1 MP -24, Damage 320%
35 24 325% 3 1 MP -24, Damage 325%
36 24 330% 3 1 MP -24, Damage 330%
37 24 335% 3 1 MP -24, Damage 335%
38 24 340% 3 1 MP -24, Damage 340%
39 24 345% 3 1 MP -24, Damage 345%
40 24 350% 3 1 MP -24, Damage 350%

Holy Charge: Sword

Master Lv. 20

Temporarily adds a holy element to the sword.

Level data 20 levels
Lv. MPDamageTargetsDuration Effect
1 20 111% 6 15s MP -20, Damage increases by 111% for 15secs
2 20 112% 6 30s MP -20, Damage increases by 112% for 30secs
3 20 113% 6 45s MP -20, Damage increases by 113% for 45secs
4 20 114% 6 60s MP -20, Damage increases by 114% for 60secs
5 20 115% 6 75s MP -20, Damage increases by 115% for 75secs
6 20 116% 6 90s MP -20, Damage increases by 116% for 90secs
7 20 117% 6 105s MP -20, Damage increases by 117% for 105secs
8 20 118% 6 120s MP -20, Damage increases by 118% for 120secs
9 20 119% 6 135s MP -20, Damage increases by 119% for 135secs
10 20 120% 6 150s MP -20, Damage increases by 120% for 150secs
11 30 121% 6 165s MP -30, Damage increases by 121% for 165secs
12 30 122% 6 180s MP -30, Damage increases by 122% for 180secs
13 30 123% 6 195s MP -30, Damage increases by 123% for 195secs
14 30 124% 6 210s MP -30, Damage increases by 124% for 210secs
15 30 125% 6 225s MP -30, Damage increases by 125% for 225secs
16 30 126% 6 240s MP -30, Damage increases by 126% for 240secs
17 30 127% 6 255s MP -30, Damage increases by 127% for 255secs
18 30 128% 6 270s MP -30, Damage increases by 128% for 270secs
19 30 129% 6 285s MP -30, Damage increases by 129% for 285secs
20 30 130% 6 300s MP -30, Damage increases by 130% for 300secs

Divine Charge: BW

Master Lv. 20

Temporarily adds a divine element to the blunt weapon.

Level data 20 levels
Lv. MPDamageTargetsDuration Effect
1 20 111% 6 15s MP -20, Damage increases by 111% for 15secs
2 20 112% 6 30s MP -20, Damage increases by 112% for 30secs
3 20 113% 6 45s MP -20, Damage increases by 113% for 45secs
4 20 114% 6 60s MP -20, Damage increases by 114% for 60secs
5 20 115% 6 75s MP -20, Damage increases by 115% for 75secs
6 20 116% 6 90s MP -20, Damage increases by 116% for 90secs
7 20 117% 6 105s MP -20, Damage increases by 117% for 105secs
8 20 118% 6 120s MP -20, Damage increases by 118% for 120secs
9 20 119% 6 135s MP -20, Damage increases by 119% for 135secs
10 20 120% 6 150s MP -20, Damage increases by 120% for 150secs
11 30 121% 6 165s MP -30, Damage increases by 121% for 165secs
12 30 122% 6 180s MP -30, Damage increases by 122% for 180secs
13 30 123% 6 195s MP -30, Damage increases by 123% for 195secs
14 30 124% 6 210s MP -30, Damage increases by 124% for 210secs
15 30 125% 6 225s MP -30, Damage increases by 125% for 225secs
16 30 126% 6 240s MP -30, Damage increases by 126% for 240secs
17 30 127% 6 255s MP -30, Damage increases by 127% for 255secs
18 30 128% 6 270s MP -30, Damage increases by 128% for 270secs
19 30 129% 6 285s MP -30, Damage increases by 129% for 285secs
20 30 130% 6 300s MP -30, Damage increases by 130% for 300secs

Heaven's Hammer - Double Damage

Passive Master Lv. 30
Requires Heaven's Hammer Lv. 30 Requires [Skill Book] Heaven's Hammer - Double Damage Lv. 225

Given a chance, allows Heaven's Hammer to deal twice as much damage against boss-type monsters.

Level data 30 levels
Lv. Chance Effect
1 1% 1% chance to deal double damage against boss-type monsters.
2 2% 2% chance to deal double damage against boss-type monsters.
3 3% 3% chance to deal double damage against boss-type monsters.
4 4% 4% chance to deal double damage against boss-type monsters.
5 5% 5% chance to deal double damage against boss-type monsters.
6 6% 6% chance to deal double damage against boss-type monsters.
7 7% 7% chance to deal double damage against boss-type monsters.
8 8% 8% chance to deal double damage against boss-type monsters.
9 9% 9% chance to deal double damage against boss-type monsters.
10 10% 10% chance to deal double damage against boss-type monsters.
11 11% 11% chance to deal double damage against boss-type monsters.
12 12% 12% chance to deal double damage against boss-type monsters.
13 13% 13% chance to deal double damage against boss-type monsters.
14 14% 14% chance to deal double damage against boss-type monsters.
15 15% 15% chance to deal double damage against boss-type monsters.
16 16% 16% chance to deal double damage against boss-type monsters.
17 17% 17% chance to deal double damage against boss-type monsters.
18 18% 18% chance to deal double damage against boss-type monsters.
19 19% 19% chance to deal double damage against boss-type monsters.
20 20% 20% chance to deal double damage against boss-type monsters.
21 21% 21% chance to deal double damage against boss-type monsters.
22 22% 22% chance to deal double damage against boss-type monsters.
23 23% 23% chance to deal double damage against boss-type monsters.
24 24% 24% chance to deal double damage against boss-type monsters.
25 25% 25% chance to deal double damage against boss-type monsters.
26 26% 26% chance to deal double damage against boss-type monsters.
27 27% 27% chance to deal double damage against boss-type monsters.
28 28% 28% chance to deal double damage against boss-type monsters.
29 29% 29% chance to deal double damage against boss-type monsters.
30 30% 30% chance to deal double damage against boss-type monsters.

Blast Fury

Passive Master Lv. 20
Requires Blast Lv. 40 Requires [Skill Book] Blast Fury Lv. 240

Given a chance, allows Blast to deal an additional strike.

Level data 20 levels
Lv. Effect
1 1% chance to deal an additional strike.
2 2% chance to deal an additional strike.
3 3% chance to deal an additional strike.
4 4% chance to deal an additional strike.
5 5% chance to deal an additional strike.
6 6% chance to deal an additional strike.
7 7% chance to deal an additional strike.
8 8% chance to deal an additional strike.
9 9% chance to deal an additional strike.
10 10% chance to deal an additional strike.
11 11% chance to deal an additional strike.
12 12% chance to deal an additional strike.
13 13% chance to deal an additional strike.
14 14% chance to deal an additional strike.
15 15% chance to deal an additional strike.
16 16% chance to deal an additional strike.
17 17% chance to deal an additional strike.
18 18% chance to deal an additional strike.
19 19% chance to deal an additional strike.
20 20% chance to deal an additional strike.

Advanced Crash

Passive Master Lv. 5
Requires Magic Crash Lv. 20 Requires [Skill Book] Advanced Crash Lv. 210

Allows Magic Crash to negate a monster's Cancel Weapon/Magic Attack debuff. Magic Crash is set on cooldown after successfully negating.

Level data 5 levels
Lv. Effect
1 Magic Crash cooldown +300 seconds.
2 Magic Crash cooldown +270 seconds.
3 Magic Crash cooldown +240 seconds.
4 Magic Crash cooldown +210 seconds.
5 Magic Crash cooldown +180 seconds.

Heaven's Hammer - Cooldown Cutter

Passive Master Lv. 10
Requires Heaven's Hammer Lv. 30 Requires [Skill Book] Heaven's Hammer - Cooldown Cutter Lv. 210

Given a chance, reduce Heaven's Hammer to 0 seconds upon cast.

Level data 10 levels
Lv. Chance Effect
1 3% 3% chance to reduce cooldown to 0s.
2 6% 6% chance to reduce cooldown to 0s.
3 9% 9% chance to reduce cooldown to 0s.
4 12% 12% chance to reduce cooldown to 0s.
5 15% 15% chance to reduce cooldown to 0s.
6 18% 18% chance to reduce cooldown to 0s.
7 21% 21% chance to reduce cooldown to 0s.
8 24% 24% chance to reduce cooldown to 0s.
9 27% 27% chance to reduce cooldown to 0s.
10 30% 30% chance to reduce cooldown to 0s.

Tremendous Blast

Master Lv. 30
Requires Blast Lv. 40 Requires [Skill Book] Tremendous Blast Lv. 225

Boosts the base power of Blast.

Level data 30 levels
Lv. Damage Effect
1 351% Additional damage +1%
2 352% Additional damage +2%
3 353% Additional damage +3%
4 354% Additional damage +4%
5 355% Additional damage +5%
6 356% Additional damage +6%
7 357% Additional damage +7%
8 358% Additional damage +8%
9 359% Additional damage +9%
10 360% Additional damage +10%
11 361% Additional damage +11%
12 362% Additional damage +12%
13 363% Additional damage +13%
14 364% Additional damage +14%
15 365% Additional damage +15%
16 366% Additional damage +16%
17 367% Additional damage +17%
18 368% Additional damage +18%
19 369% Additional damage +19%
20 370% Additional damage +20%
21 373% Additional damage +23%
22 376% Additional damage +26%
23 379% Additional damage +29%
24 382% Additional damage +32%
25 385% Additional damage +35%
26 388% Additional damage +38%
27 391% Additional damage +41%
28 394% Additional damage +44%
29 397% Additional damage +47%
30 400% Additional damage +50%